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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.support.v7.widget;
import android.content.Context;
import android.os.Build;
import android.support.v4.view.ViewPropertyAnimatorCompat;
import android.support.v4.widget.ListViewAutoScrollHelper;
import android.support.v7.appcompat.R;
import android.view.MotionEvent;
import android.view.View;
/**
* <p>Wrapper class for a ListView. This wrapper can hijack the focus to
* make sure the list uses the appropriate drawables and states when
* displayed on screen within a drop down. The focus is never actually
* passed to the drop down in this mode; the list only looks focused.</p>
*/
class DropDownListView extends ListViewCompat {
/*
* WARNING: This is a workaround for a touch mode issue.
*
* Touch mode is propagated lazily to windows. This causes problems in
* the following scenario:
* - Type something in the AutoCompleteTextView and get some results
* - Move down with the d-pad to select an item in the list
* - Move up with the d-pad until the selection disappears
* - Type more text in the AutoCompleteTextView *using the soft keyboard*
* and get new results; you are now in touch mode
* - The selection comes back on the first item in the list, even though
* the list is supposed to be in touch mode
*
* Using the soft keyboard triggers the touch mode change but that change
* is propagated to our window only after the first list layout, therefore
* after the list attempts to resurrect the selection.
*
* The trick to work around this issue is to pretend the list is in touch
* mode when we know that the selection should not appear, that is when
* we know the user moved the selection away from the list.
*
* This boolean is set to true whenever we explicitly hide the list's
* selection and reset to false whenever we know the user moved the
* selection back to the list.
*
* When this boolean is true, isInTouchMode() returns true, otherwise it
* returns super.isInTouchMode().
*/
private boolean mListSelectionHidden;
/**
* True if this wrapper should fake focus.
*/
private boolean mHijackFocus;
/** Whether to force drawing of the pressed state selector. */
private boolean mDrawsInPressedState;
/** Current drag-to-open click animation, if any. */
private ViewPropertyAnimatorCompat mClickAnimation;
/** Helper for drag-to-open auto scrolling. */
private ListViewAutoScrollHelper mScrollHelper;
/**
* <p>Creates a new list view wrapper.</p>
*
* @param context this view's context
*/
public DropDownListView(Context context, boolean hijackFocus) {
super(context, null, R.attr.dropDownListViewStyle);
mHijackFocus = hijackFocus;
setCacheColorHint(0); // Transparent, since the background drawable could be anything.
}
/**
* Handles forwarded events.
*
* @param activePointerId id of the pointer that activated forwarding
* @return whether the event was handled
*/
public boolean onForwardedEvent(MotionEvent event, int activePointerId) {
boolean handledEvent = true;
boolean clearPressedItem = false;
final int actionMasked = event.getActionMasked();
switch (actionMasked) {
case MotionEvent.ACTION_CANCEL:
handledEvent = false;
break;
case MotionEvent.ACTION_UP:
handledEvent = false;
// $FALL-THROUGH$
case MotionEvent.ACTION_MOVE:
final int activeIndex = event.findPointerIndex(activePointerId);
if (activeIndex < 0) {
handledEvent = false;
break;
}
final int x = (int) event.getX(activeIndex);
final int y = (int) event.getY(activeIndex);
final int position = pointToPosition(x, y);
if (position == INVALID_POSITION) {
clearPressedItem = true;
break;
}
final View child = getChildAt(position - getFirstVisiblePosition());
setPressedItem(child, position, x, y);
handledEvent = true;
if (actionMasked == MotionEvent.ACTION_UP) {
clickPressedItem(child, position);
}
break;
}
// Failure to handle the event cancels forwarding.
if (!handledEvent || clearPressedItem) {
clearPressedItem();
}
// Manage automatic scrolling.
if (handledEvent) {
if (mScrollHelper == null) {
mScrollHelper = new ListViewAutoScrollHelper(this);
}
mScrollHelper.setEnabled(true);
mScrollHelper.onTouch(this, event);
} else if (mScrollHelper != null) {
mScrollHelper.setEnabled(false);
}
return handledEvent;
}
/**
* Starts an alpha animation on the selector. When the animation ends,
* the list performs a click on the item.
*/
private void clickPressedItem(final View child, final int position) {
final long id = getItemIdAtPosition(position);
performItemClick(child, position, id);
}
/**
* Sets whether the list selection is hidden, as part of a workaround for a
* touch mode issue (see the declaration for mListSelectionHidden).
*
* @param hideListSelection {@code true} to hide list selection,
* {@code false} to show
*/
void setListSelectionHidden(boolean hideListSelection) {
mListSelectionHidden = hideListSelection;
}
private void clearPressedItem() {
mDrawsInPressedState = false;
setPressed(false);
// This will call through to updateSelectorState()
drawableStateChanged();
final View motionView = getChildAt(mMotionPosition - getFirstVisiblePosition());
if (motionView != null) {
motionView.setPressed(false);
}
if (mClickAnimation != null) {
mClickAnimation.cancel();
mClickAnimation = null;
}
}
private void setPressedItem(View child, int position, float x, float y) {
mDrawsInPressedState = true;
// Ordering is essential. First, update the container's pressed state.
if (Build.VERSION.SDK_INT >= 21) {
drawableHotspotChanged(x, y);
}
if (!isPressed()) {
setPressed(true);
}
// Next, run layout to stabilize child positions.
layoutChildren();
// Manage the pressed view based on motion position. This allows us to
// play nicely with actual touch and scroll events.
if (mMotionPosition != INVALID_POSITION) {
final View motionView = getChildAt(mMotionPosition - getFirstVisiblePosition());
if (motionView != null && motionView != child && motionView.isPressed()) {
motionView.setPressed(false);
}
}
mMotionPosition = position;
// Offset for child coordinates.
final float childX = x - child.getLeft();
final float childY = y - child.getTop();
if (Build.VERSION.SDK_INT >= 21) {
child.drawableHotspotChanged(childX, childY);
}
if (!child.isPressed()) {
child.setPressed(true);
}
// Ensure that keyboard focus starts from the last touched position.
positionSelectorLikeTouchCompat(position, child, x, y);
// This needs some explanation. We need to disable the selector for this next call
// due to the way that ListViewCompat works. Otherwise both ListView and ListViewCompat
// will draw the selector and bad things happen.
setSelectorEnabled(false);
// Refresh the drawable state to reflect the new pressed state,
// which will also update the selector state.
refreshDrawableState();
}
@Override
protected boolean touchModeDrawsInPressedStateCompat() {
return mDrawsInPressedState || super.touchModeDrawsInPressedStateCompat();
}
@Override
public boolean isInTouchMode() {
// WARNING: Please read the comment where mListSelectionHidden is declared
return (mHijackFocus && mListSelectionHidden) || super.isInTouchMode();
}
/**
* <p>Returns the focus state in the drop down.</p>
*
* @return true always if hijacking focus
*/
@Override
public boolean hasWindowFocus() {
return mHijackFocus || super.hasWindowFocus();
}
/**
* <p>Returns the focus state in the drop down.</p>
*
* @return true always if hijacking focus
*/
@Override
public boolean isFocused() {
return mHijackFocus || super.isFocused();
}
/**
* <p>Returns the focus state in the drop down.</p>
*
* @return true always if hijacking focus
*/
@Override
public boolean hasFocus() {
return mHijackFocus || super.hasFocus();
}
}