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**
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#ifndef QHTTPNETWORKCONNECTIONCHANNEL_H
#define QHTTPNETWORKCONNECTIONCHANNEL_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of the Network Access API. This header file may change from
// version to version without notice, or even be removed.
//
// We mean it.
//
#include <QtNetwork/qnetworkrequest.h>
#include <QtNetwork/qnetworkreply.h>
#include <QtNetwork/qabstractsocket.h>
#include <private/qobject_p.h>
#include <qauthenticator.h>
#include <qnetworkproxy.h>
#include <qbuffer.h>
#include <private/qhttpnetworkheader_p.h>
#include <private/qhttpnetworkrequest_p.h>
#include <private/qhttpnetworkreply_p.h>
#include <private/qhttpnetworkconnection_p.h>
#include <private/qabstractprotocolhandler_p.h>
#ifndef QT_NO_HTTP
#ifndef QT_NO_SSL
# include <QtNetwork/qsslsocket.h>
# include <QtNetwork/qsslerror.h>
# include <QtNetwork/qsslconfiguration.h>
#else
# include <QtNetwork/qtcpsocket.h>
#endif
QT_BEGIN_NAMESPACE
class QHttpNetworkRequest;
class QHttpNetworkReply;
class QByteArray;
#ifndef HttpMessagePair
typedef QPair<QHttpNetworkRequest, QHttpNetworkReply*> HttpMessagePair;
#endif
class QHttpNetworkConnectionChannel : public QObject {
Q_OBJECT
public:
// TODO: Refactor this to add an EncryptingState (and remove pendingEncrypt).
// Also add an Unconnected state so IdleState does not have double meaning.
enum ChannelState {
IdleState = 0, // ready to send request
ConnectingState = 1, // connecting to host
WritingState = 2, // writing the data
WaitingState = 4, // waiting for reply
ReadingState = 8, // reading the reply
ClosingState = 16,
BusyState = (ConnectingState|WritingState|WaitingState|ReadingState|ClosingState)
};
QAbstractSocket *socket;
bool ssl;
bool isInitialized;
ChannelState state;
QHttpNetworkRequest request; // current request, only used for HTTP
QHttpNetworkReply *reply; // current reply for this request, only used for HTTP
qint64 written;
qint64 bytesTotal;
bool resendCurrent;
int lastStatus; // last status received on this channel
bool pendingEncrypt; // for https (send after encrypted)
int reconnectAttempts; // maximum 2 reconnection attempts
QAuthenticatorPrivate::Method authMethod;
QAuthenticatorPrivate::Method proxyAuthMethod;
QAuthenticator authenticator;
QAuthenticator proxyAuthenticator;
bool authenticationCredentialsSent;
bool proxyCredentialsSent;
QScopedPointer<QAbstractProtocolHandler> protocolHandler;
#ifndef QT_NO_SSL
bool ignoreAllSslErrors;
QList<QSslError> ignoreSslErrorsList;
QSslConfiguration sslConfiguration;
QMultiMap<int, HttpMessagePair> spdyRequestsToSend; // sorted by priority
void ignoreSslErrors();
void ignoreSslErrors(const QList<QSslError> &errors);
void setSslConfiguration(const QSslConfiguration &config);
void requeueSpdyRequests(); // when we wanted SPDY but got HTTP
// to emit the signal for all in-flight replies:
void emitFinishedWithError(QNetworkReply::NetworkError error, const char *message);
#endif
#ifndef QT_NO_BEARERMANAGEMENT
QSharedPointer<QNetworkSession> networkSession;
#endif
// HTTP pipelining -> http://en.wikipedia.org/wiki/Http_pipelining
enum PipeliningSupport {
PipeliningSupportUnknown, // default for a new connection
PipeliningProbablySupported, // after having received a server response that indicates support
PipeliningNotSupported // currently not used
};
PipeliningSupport pipeliningSupported;
QList<HttpMessagePair> alreadyPipelinedRequests;
QByteArray pipeline; // temporary buffer that gets sent to socket in pipelineFlush
void pipelineInto(HttpMessagePair &pair);
void pipelineFlush();
void requeueCurrentlyPipelinedRequests();
void detectPipeliningSupport();
QHttpNetworkConnectionChannel();
QAbstractSocket::NetworkLayerProtocol networkLayerPreference;
void setConnection(QHttpNetworkConnection *c);
QPointer<QHttpNetworkConnection> connection;
#ifndef QT_NO_NETWORKPROXY
QNetworkProxy proxy;
void setProxy(const QNetworkProxy &networkProxy);
#endif
void init();
void close();
bool sendRequest();
bool ensureConnection();
void allDone(); // reply header + body have been read
void handleStatus(); // called from allDone()
bool resetUploadData(); // return true if resetting worked or there is no upload data
void handleUnexpectedEOF();
void closeAndResendCurrentRequest();
bool isSocketBusy() const;
bool isSocketWriting() const;
bool isSocketWaiting() const;
bool isSocketReading() const;
protected slots:
void _q_receiveReply();
void _q_bytesWritten(qint64 bytes); // proceed sending
void _q_readyRead(); // pending data to read
void _q_disconnected(); // disconnected from host
void _q_connected(); // start sending request
void _q_error(QAbstractSocket::SocketError); // error from socket
#ifndef QT_NO_NETWORKPROXY
void _q_proxyAuthenticationRequired(const QNetworkProxy &proxy, QAuthenticator *auth); // from transparent proxy
#endif
void _q_uploadDataReadyRead();
#ifndef QT_NO_SSL
void _q_encrypted(); // start sending request (https)
void _q_sslErrors(const QList<QSslError> &errors); // ssl errors from the socket
void _q_preSharedKeyAuthenticationRequired(QSslPreSharedKeyAuthenticator*); // tls-psk auth necessary
void _q_encryptedBytesWritten(qint64 bytes); // proceed sending
#endif
friend class QHttpProtocolHandler;
};
QT_END_NAMESPACE
#endif // QT_NO_HTTP
#endif