| /**************************************************************************** |
| ** |
| ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
| ** Contact: http://www.qt.io/licensing/ |
| ** |
| ** This file is part of the QtGui module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL21$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see http://www.qt.io/terms-conditions. For further |
| ** information use the contact form at http://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 2.1 or version 3 as published by the Free |
| ** Software Foundation and appearing in the file LICENSE.LGPLv21 and |
| ** LICENSE.LGPLv3 included in the packaging of this file. Please review the |
| ** following information to ensure the GNU Lesser General Public License |
| ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and |
| ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. |
| ** |
| ** As a special exception, The Qt Company gives you certain additional |
| ** rights. These rights are described in The Qt Company LGPL Exception |
| ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ** |
| ** This file was generated by glgen version 0.1 |
| ** Command line was: glgen |
| ** |
| ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
| ** |
| ** This is an auto-generated file. |
| ** Do not edit! All changes made to it will be lost. |
| ** |
| ****************************************************************************/ |
| |
| #ifndef QOPENGLVERSIONFUNCTIONS_4_0_CORE_H |
| #define QOPENGLVERSIONFUNCTIONS_4_0_CORE_H |
| |
| #include <QtCore/qglobal.h> |
| |
| #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) |
| |
| #include <QtGui/QOpenGLVersionFunctions> |
| #include <QtGui/qopenglcontext.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class Q_GUI_EXPORT QOpenGLFunctions_4_0_Core : public QAbstractOpenGLFunctions |
| { |
| public: |
| QOpenGLFunctions_4_0_Core(); |
| ~QOpenGLFunctions_4_0_Core(); |
| |
| bool initializeOpenGLFunctions() Q_DECL_OVERRIDE; |
| |
| // OpenGL 1.0 core functions |
| void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| void glDepthRange(GLdouble nearVal, GLdouble farVal); |
| GLboolean glIsEnabled(GLenum cap); |
| void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
| void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
| void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
| void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
| const GLubyte * glGetString(GLenum name); |
| void glGetIntegerv(GLenum pname, GLint *params); |
| void glGetFloatv(GLenum pname, GLfloat *params); |
| GLenum glGetError(); |
| void glGetDoublev(GLenum pname, GLdouble *params); |
| void glGetBooleanv(GLenum pname, GLboolean *params); |
| void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
| void glReadBuffer(GLenum mode); |
| void glPixelStorei(GLenum pname, GLint param); |
| void glPixelStoref(GLenum pname, GLfloat param); |
| void glDepthFunc(GLenum func); |
| void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
| void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
| void glLogicOp(GLenum opcode); |
| void glBlendFunc(GLenum sfactor, GLenum dfactor); |
| void glFlush(); |
| void glFinish(); |
| void glEnable(GLenum cap); |
| void glDisable(GLenum cap); |
| void glDepthMask(GLboolean flag); |
| void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| void glStencilMask(GLuint mask); |
| void glClearDepth(GLdouble depth); |
| void glClearStencil(GLint s); |
| void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| void glClear(GLbitfield mask); |
| void glDrawBuffer(GLenum mode); |
| void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
| void glTexParameteri(GLenum target, GLenum pname, GLint param); |
| void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
| void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
| void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| void glPolygonMode(GLenum face, GLenum mode); |
| void glPointSize(GLfloat size); |
| void glLineWidth(GLfloat width); |
| void glHint(GLenum target, GLenum mode); |
| void glFrontFace(GLenum mode); |
| void glCullFace(GLenum mode); |
| |
| // OpenGL 1.1 core functions |
| void glIndexubv(const GLubyte *c); |
| void glIndexub(GLubyte c); |
| GLboolean glIsTexture(GLuint texture); |
| void glGenTextures(GLsizei n, GLuint *textures); |
| void glDeleteTextures(GLsizei n, const GLuint *textures); |
| void glBindTexture(GLenum target, GLuint texture); |
| void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
| void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
| void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
| void glPolygonOffset(GLfloat factor, GLfloat units); |
| void glGetPointerv(GLenum pname, GLvoid* *params); |
| void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
| void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
| |
| // OpenGL 1.2 core functions |
| void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
| void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
| void glBlendEquation(GLenum mode); |
| void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| |
| // OpenGL 1.3 core functions |
| void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
| void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
| void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
| void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
| void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
| void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
| void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
| void glSampleCoverage(GLfloat value, GLboolean invert); |
| void glActiveTexture(GLenum texture); |
| |
| // OpenGL 1.4 core functions |
| void glPointParameteriv(GLenum pname, const GLint *params); |
| void glPointParameteri(GLenum pname, GLint param); |
| void glPointParameterfv(GLenum pname, const GLfloat *params); |
| void glPointParameterf(GLenum pname, GLfloat param); |
| void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
| void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
| void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
| |
| // OpenGL 1.5 core functions |
| void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
| void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
| GLboolean glUnmapBuffer(GLenum target); |
| GLvoid* glMapBuffer(GLenum target, GLenum access); |
| void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
| void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); |
| void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
| GLboolean glIsBuffer(GLuint buffer); |
| void glGenBuffers(GLsizei n, GLuint *buffers); |
| void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
| void glBindBuffer(GLenum target, GLuint buffer); |
| void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
| void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
| void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
| void glEndQuery(GLenum target); |
| void glBeginQuery(GLenum target, GLuint id); |
| GLboolean glIsQuery(GLuint id); |
| void glDeleteQueries(GLsizei n, const GLuint *ids); |
| void glGenQueries(GLsizei n, GLuint *ids); |
| |
| // OpenGL 2.0 core functions |
| void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
| void glValidateProgram(GLuint program); |
| void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniform4iv(GLint location, GLsizei count, const GLint *value); |
| void glUniform3iv(GLint location, GLsizei count, const GLint *value); |
| void glUniform2iv(GLint location, GLsizei count, const GLint *value); |
| void glUniform1iv(GLint location, GLsizei count, const GLint *value); |
| void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
| void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
| void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
| void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
| void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
| void glUniform2i(GLint location, GLint v0, GLint v1); |
| void glUniform1i(GLint location, GLint v0); |
| void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
| void glUniform1f(GLint location, GLfloat v0); |
| void glUseProgram(GLuint program); |
| void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); |
| void glLinkProgram(GLuint program); |
| GLboolean glIsShader(GLuint shader); |
| GLboolean glIsProgram(GLuint program); |
| void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); |
| void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
| void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
| void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); |
| void glGetUniformiv(GLuint program, GLint location, GLint *params); |
| void glGetUniformfv(GLuint program, GLint location, GLfloat *params); |
| GLint glGetUniformLocation(GLuint program, const GLchar *name); |
| void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
| void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
| void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
| GLint glGetAttribLocation(GLuint program, const GLchar *name); |
| void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
| void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| void glEnableVertexAttribArray(GLuint index); |
| void glDisableVertexAttribArray(GLuint index); |
| void glDetachShader(GLuint program, GLuint shader); |
| void glDeleteShader(GLuint shader); |
| void glDeleteProgram(GLuint program); |
| GLuint glCreateShader(GLenum type); |
| GLuint glCreateProgram(); |
| void glCompileShader(GLuint shader); |
| void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
| void glAttachShader(GLuint program, GLuint shader); |
| void glStencilMaskSeparate(GLenum face, GLuint mask); |
| void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
| void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
| void glDrawBuffers(GLsizei n, const GLenum *bufs); |
| void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
| |
| // OpenGL 2.1 core functions |
| void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| |
| // OpenGL 3.0 core functions |
| GLboolean glIsVertexArray(GLuint array); |
| void glGenVertexArrays(GLsizei n, GLuint *arrays); |
| void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); |
| void glBindVertexArray(GLuint array); |
| void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); |
| GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
| void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
| void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
| void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
| void glGenerateMipmap(GLenum target); |
| void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
| void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
| void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| GLenum glCheckFramebufferStatus(GLenum target); |
| void glGenFramebuffers(GLsizei n, GLuint *framebuffers); |
| void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); |
| void glBindFramebuffer(GLenum target, GLuint framebuffer); |
| GLboolean glIsFramebuffer(GLuint framebuffer); |
| void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); |
| void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); |
| void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); |
| void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
| GLboolean glIsRenderbuffer(GLuint renderbuffer); |
| const GLubyte * glGetStringi(GLenum name, GLuint index); |
| void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
| void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); |
| void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); |
| void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); |
| void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); |
| void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); |
| void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); |
| void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); |
| void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); |
| void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); |
| void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); |
| void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); |
| void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
| void glUniform2ui(GLint location, GLuint v0, GLuint v1); |
| void glUniform1ui(GLint location, GLuint v0); |
| GLint glGetFragDataLocation(GLuint program, const GLchar *name); |
| void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); |
| void glGetUniformuiv(GLuint program, GLint location, GLuint *params); |
| void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); |
| void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); |
| void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| void glEndConditionalRender(); |
| void glBeginConditionalRender(GLuint id, GLenum mode); |
| void glClampColor(GLenum target, GLenum clamp); |
| void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
| void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); |
| void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); |
| void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
| void glEndTransformFeedback(); |
| void glBeginTransformFeedback(GLenum primitiveMode); |
| GLboolean glIsEnabledi(GLenum target, GLuint index); |
| void glDisablei(GLenum target, GLuint index); |
| void glEnablei(GLenum target, GLuint index); |
| void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); |
| void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); |
| void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
| |
| // OpenGL 3.1 core functions |
| void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
| void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
| void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
| void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
| GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); |
| void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); |
| void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
| void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); |
| void glPrimitiveRestartIndex(GLuint index); |
| void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); |
| void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); |
| void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
| |
| // OpenGL 3.2 core functions |
| void glSampleMaski(GLuint index, GLbitfield mask); |
| void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); |
| void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |
| void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
| void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
| void glGetInteger64v(GLenum pname, GLint64 *params); |
| void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
| GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
| void glDeleteSync(GLsync sync); |
| GLboolean glIsSync(GLsync sync); |
| GLsync glFenceSync(GLenum condition, GLbitfield flags); |
| void glProvokingVertex(GLenum mode); |
| void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); |
| void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); |
| void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
| void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
| void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); |
| void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); |
| void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); |
| |
| // OpenGL 3.3 core functions |
| void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
| void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
| void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
| void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
| void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
| void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
| void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
| void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
| void glSecondaryColorP3uiv(GLenum type, const GLuint *color); |
| void glSecondaryColorP3ui(GLenum type, GLuint color); |
| void glColorP4uiv(GLenum type, const GLuint *color); |
| void glColorP4ui(GLenum type, GLuint color); |
| void glColorP3uiv(GLenum type, const GLuint *color); |
| void glColorP3ui(GLenum type, GLuint color); |
| void glNormalP3uiv(GLenum type, const GLuint *coords); |
| void glNormalP3ui(GLenum type, GLuint coords); |
| void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); |
| void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); |
| void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); |
| void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); |
| void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); |
| void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); |
| void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); |
| void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); |
| void glTexCoordP4uiv(GLenum type, const GLuint *coords); |
| void glTexCoordP4ui(GLenum type, GLuint coords); |
| void glTexCoordP3uiv(GLenum type, const GLuint *coords); |
| void glTexCoordP3ui(GLenum type, GLuint coords); |
| void glTexCoordP2uiv(GLenum type, const GLuint *coords); |
| void glTexCoordP2ui(GLenum type, GLuint coords); |
| void glTexCoordP1uiv(GLenum type, const GLuint *coords); |
| void glTexCoordP1ui(GLenum type, GLuint coords); |
| void glVertexP4uiv(GLenum type, const GLuint *value); |
| void glVertexP4ui(GLenum type, GLuint value); |
| void glVertexP3uiv(GLenum type, const GLuint *value); |
| void glVertexP3ui(GLenum type, GLuint value); |
| void glVertexP2uiv(GLenum type, const GLuint *value); |
| void glVertexP2ui(GLenum type, GLuint value); |
| void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); |
| void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); |
| void glQueryCounter(GLuint id, GLenum target); |
| void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); |
| void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); |
| void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); |
| void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); |
| void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param); |
| void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param); |
| void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param); |
| void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); |
| void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); |
| void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); |
| void glBindSampler(GLuint unit, GLuint sampler); |
| GLboolean glIsSampler(GLuint sampler); |
| void glDeleteSamplers(GLsizei count, const GLuint *samplers); |
| void glGenSamplers(GLsizei count, GLuint *samplers); |
| GLint glGetFragDataIndex(GLuint program, const GLchar *name); |
| void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); |
| void glVertexAttribDivisor(GLuint index, GLuint divisor); |
| |
| // OpenGL 4.0 core functions |
| void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params); |
| void glEndQueryIndexed(GLenum target, GLuint index); |
| void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); |
| void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); |
| void glDrawTransformFeedback(GLenum mode, GLuint id); |
| void glResumeTransformFeedback(); |
| void glPauseTransformFeedback(); |
| GLboolean glIsTransformFeedback(GLuint id); |
| void glGenTransformFeedbacks(GLsizei n, GLuint *ids); |
| void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); |
| void glBindTransformFeedback(GLenum target, GLuint id); |
| void glPatchParameterfv(GLenum pname, const GLfloat *values); |
| void glPatchParameteri(GLenum pname, GLint value); |
| void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values); |
| void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); |
| void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); |
| void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
| void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
| void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); |
| GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name); |
| GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name); |
| void glGetUniformdv(GLuint program, GLint location, GLdouble *params); |
| void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
| void glUniform4dv(GLint location, GLsizei count, const GLdouble *value); |
| void glUniform3dv(GLint location, GLsizei count, const GLdouble *value); |
| void glUniform2dv(GLint location, GLsizei count, const GLdouble *value); |
| void glUniform1dv(GLint location, GLsizei count, const GLdouble *value); |
| void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); |
| void glUniform2d(GLint location, GLdouble x, GLdouble y); |
| void glUniform1d(GLint location, GLdouble x); |
| void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect); |
| void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect); |
| void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
| void glBlendFunci(GLuint buf, GLenum src, GLenum dst); |
| void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); |
| void glBlendEquationi(GLuint buf, GLenum mode); |
| void glMinSampleShading(GLfloat value); |
| |
| private: |
| friend class QOpenGLContext; |
| |
| static bool isContextCompatible(QOpenGLContext *context); |
| static QOpenGLVersionProfile versionProfile(); |
| |
| QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
| QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
| QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
| QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
| QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
| QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; |
| QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; |
| QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; |
| QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; |
| QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core; |
| QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core; |
| QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core; |
| QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core; |
| }; |
| |
| // OpenGL 1.0 core functions |
| inline void QOpenGLFunctions_4_0_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_0_Core->Viewport(x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDepthRange(GLdouble nearVal, GLdouble farVal) |
| { |
| d_1_0_Core->DepthRange(nearVal, farVal); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabled(GLenum cap) |
| { |
| return d_1_0_Core->IsEnabled(cap); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
| { |
| d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_0_Core->GetTexParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| d_1_0_Core->GetTexParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
| { |
| d_1_0_Core->GetTexImage(target, level, format, type, pixels); |
| } |
| |
| inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetString(GLenum name) |
| { |
| return d_1_0_Core->GetString(name); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetIntegerv(GLenum pname, GLint *params) |
| { |
| d_1_0_Core->GetIntegerv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetFloatv(GLenum pname, GLfloat *params) |
| { |
| d_1_0_Core->GetFloatv(pname, params); |
| } |
| |
| inline GLenum QOpenGLFunctions_4_0_Core::glGetError() |
| { |
| return d_1_0_Core->GetError(); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetDoublev(GLenum pname, GLdouble *params) |
| { |
| d_1_0_Core->GetDoublev(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetBooleanv(GLenum pname, GLboolean *params) |
| { |
| d_1_0_Core->GetBooleanv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
| { |
| d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glReadBuffer(GLenum mode) |
| { |
| d_1_0_Core->ReadBuffer(mode); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glPixelStorei(GLenum pname, GLint param) |
| { |
| d_1_0_Core->PixelStorei(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glPixelStoref(GLenum pname, GLfloat param) |
| { |
| d_1_0_Core->PixelStoref(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDepthFunc(GLenum func) |
| { |
| d_1_0_Core->DepthFunc(func); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| d_1_0_Core->StencilOp(fail, zfail, zpass); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| { |
| d_1_0_Core->StencilFunc(func, ref, mask); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glLogicOp(GLenum opcode) |
| { |
| d_1_0_Core->LogicOp(opcode); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBlendFunc(GLenum sfactor, GLenum dfactor) |
| { |
| d_1_0_Core->BlendFunc(sfactor, dfactor); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glFlush() |
| { |
| d_1_0_Core->Flush(); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glFinish() |
| { |
| d_1_0_Core->Finish(); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glEnable(GLenum cap) |
| { |
| d_1_0_Core->Enable(cap); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDisable(GLenum cap) |
| { |
| d_1_0_Core->Disable(cap); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDepthMask(GLboolean flag) |
| { |
| d_1_0_Core->DepthMask(flag); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| { |
| d_1_0_Core->ColorMask(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glStencilMask(GLuint mask) |
| { |
| d_1_0_Core->StencilMask(mask); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glClearDepth(GLdouble depth) |
| { |
| d_1_0_Core->ClearDepth(depth); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glClearStencil(GLint s) |
| { |
| d_1_0_Core->ClearStencil(s); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| d_1_0_Core->ClearColor(red, green, blue, alpha); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glClear(GLbitfield mask) |
| { |
| d_1_0_Core->Clear(mask); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDrawBuffer(GLenum mode) |
| { |
| d_1_0_Core->DrawBuffer(mode); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
| { |
| d_1_0_Core->TexParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| d_1_0_Core->TexParameteri(target, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| d_1_0_Core->TexParameterfv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| { |
| d_1_0_Core->TexParameterf(target, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_0_Core->Scissor(x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glPolygonMode(GLenum face, GLenum mode) |
| { |
| d_1_0_Core->PolygonMode(face, mode); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glPointSize(GLfloat size) |
| { |
| d_1_0_Core->PointSize(size); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glLineWidth(GLfloat width) |
| { |
| d_1_0_Core->LineWidth(width); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glHint(GLenum target, GLenum mode) |
| { |
| d_1_0_Core->Hint(target, mode); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glFrontFace(GLenum mode) |
| { |
| d_1_0_Core->FrontFace(mode); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glCullFace(GLenum mode) |
| { |
| d_1_0_Core->CullFace(mode); |
| } |
| |
| |
| // OpenGL 1.1 core functions |
| inline void QOpenGLFunctions_4_0_Core::glIndexubv(const GLubyte *c) |
| { |
| Q_UNUSED(c); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glIndexub(GLubyte c) |
| { |
| Q_UNUSED(c); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_0_Core::glIsTexture(GLuint texture) |
| { |
| return d_1_1_Core->IsTexture(texture); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGenTextures(GLsizei n, GLuint *textures) |
| { |
| d_1_1_Core->GenTextures(n, textures); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDeleteTextures(GLsizei n, const GLuint *textures) |
| { |
| d_1_1_Core->DeleteTextures(n, textures); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBindTexture(GLenum target, GLuint texture) |
| { |
| d_1_1_Core->BindTexture(target, texture); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
| { |
| d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| { |
| d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
| { |
| d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glPolygonOffset(GLfloat factor, GLfloat units) |
| { |
| d_1_1_Core->PolygonOffset(factor, units); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetPointerv(GLenum pname, GLvoid* *params) |
| { |
| Q_UNUSED(pname); |
| Q_UNUSED(params); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
| { |
| d_1_1_Core->DrawElements(mode, count, type, indices); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| { |
| d_1_1_Core->DrawArrays(mode, first, count); |
| } |
| |
| |
| // OpenGL 1.2 core functions |
| inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
| { |
| d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBlendEquation(GLenum mode) |
| { |
| d_1_2_Core->BlendEquation(mode); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| d_1_2_Core->BlendColor(red, green, blue, alpha); |
| } |
| |
| |
| // OpenGL 1.3 core functions |
| inline void QOpenGLFunctions_4_0_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
| { |
| d_1_3_Core->GetCompressedTexImage(target, level, img); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
| { |
| d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glSampleCoverage(GLfloat value, GLboolean invert) |
| { |
| d_1_3_Core->SampleCoverage(value, invert); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glActiveTexture(GLenum texture) |
| { |
| d_1_3_Core->ActiveTexture(texture); |
| } |
| |
| |
| // OpenGL 1.4 core functions |
| inline void QOpenGLFunctions_4_0_Core::glPointParameteriv(GLenum pname, const GLint *params) |
| { |
| d_1_4_Core->PointParameteriv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glPointParameteri(GLenum pname, GLint param) |
| { |
| d_1_4_Core->PointParameteri(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glPointParameterfv(GLenum pname, const GLfloat *params) |
| { |
| d_1_4_Core->PointParameterfv(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glPointParameterf(GLenum pname, GLfloat param) |
| { |
| d_1_4_Core->PointParameterf(pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
| { |
| d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
| { |
| d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
| { |
| d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
| } |
| |
| |
| // OpenGL 1.5 core functions |
| inline void QOpenGLFunctions_4_0_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) |
| { |
| d_1_5_Core->GetBufferPointerv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_5_Core->GetBufferParameteriv(target, pname, params); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_0_Core::glUnmapBuffer(GLenum target) |
| { |
| return d_1_5_Core->UnmapBuffer(target); |
| } |
| |
| inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBuffer(GLenum target, GLenum access) |
| { |
| return d_1_5_Core->MapBuffer(target, access); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
| { |
| d_1_5_Core->GetBufferSubData(target, offset, size, data); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
| { |
| d_1_5_Core->BufferSubData(target, offset, size, data); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
| { |
| d_1_5_Core->BufferData(target, size, data, usage); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_0_Core::glIsBuffer(GLuint buffer) |
| { |
| return d_1_5_Core->IsBuffer(buffer); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGenBuffers(GLsizei n, GLuint *buffers) |
| { |
| d_1_5_Core->GenBuffers(n, buffers); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers) |
| { |
| d_1_5_Core->DeleteBuffers(n, buffers); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBindBuffer(GLenum target, GLuint buffer) |
| { |
| d_1_5_Core->BindBuffer(target, buffer); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
| { |
| d_1_5_Core->GetQueryObjectuiv(id, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
| { |
| d_1_5_Core->GetQueryObjectiv(id, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_1_5_Core->GetQueryiv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glEndQuery(GLenum target) |
| { |
| d_1_5_Core->EndQuery(target); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBeginQuery(GLenum target, GLuint id) |
| { |
| d_1_5_Core->BeginQuery(target, id); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_0_Core::glIsQuery(GLuint id) |
| { |
| return d_1_5_Core->IsQuery(id); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDeleteQueries(GLsizei n, const GLuint *ids) |
| { |
| d_1_5_Core->DeleteQueries(n, ids); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGenQueries(GLsizei n, GLuint *ids) |
| { |
| d_1_5_Core->GenQueries(n, ids); |
| } |
| |
| |
| // OpenGL 2.0 core functions |
| inline void QOpenGLFunctions_4_0_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
| { |
| d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glValidateProgram(GLuint program) |
| { |
| d_2_0_Core->ValidateProgram(program); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_0_Core->UniformMatrix4fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_0_Core->UniformMatrix3fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_0_Core->UniformMatrix2fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value) |
| { |
| d_2_0_Core->Uniform4iv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value) |
| { |
| d_2_0_Core->Uniform3iv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value) |
| { |
| d_2_0_Core->Uniform2iv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value) |
| { |
| d_2_0_Core->Uniform1iv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| d_2_0_Core->Uniform4fv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| d_2_0_Core->Uniform3fv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| d_2_0_Core->Uniform2fv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
| { |
| d_2_0_Core->Uniform1fv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| { |
| d_2_0_Core->Uniform4i(location, v0, v1, v2, v3); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
| { |
| d_2_0_Core->Uniform3i(location, v0, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform2i(GLint location, GLint v0, GLint v1) |
| { |
| d_2_0_Core->Uniform2i(location, v0, v1); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform1i(GLint location, GLint v0) |
| { |
| d_2_0_Core->Uniform1i(location, v0); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| { |
| d_2_0_Core->Uniform4f(location, v0, v1, v2, v3); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| { |
| d_2_0_Core->Uniform3f(location, v0, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
| { |
| d_2_0_Core->Uniform2f(location, v0, v1); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform1f(GLint location, GLfloat v0) |
| { |
| d_2_0_Core->Uniform1f(location, v0); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUseProgram(GLuint program) |
| { |
| d_2_0_Core->UseProgram(program); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) |
| { |
| d_2_0_Core->ShaderSource(shader, count, string, length); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glLinkProgram(GLuint program) |
| { |
| d_2_0_Core->LinkProgram(program); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_0_Core::glIsShader(GLuint shader) |
| { |
| return d_2_0_Core->IsShader(shader); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_0_Core::glIsProgram(GLuint program) |
| { |
| return d_2_0_Core->IsProgram(program); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) |
| { |
| d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
| { |
| d_2_0_Core->GetVertexAttribiv(index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
| { |
| d_2_0_Core->GetVertexAttribfv(index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
| { |
| d_2_0_Core->GetVertexAttribdv(index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetUniformiv(GLuint program, GLint location, GLint *params) |
| { |
| d_2_0_Core->GetUniformiv(program, location, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
| { |
| d_2_0_Core->GetUniformfv(program, location, params); |
| } |
| |
| inline GLint QOpenGLFunctions_4_0_Core::glGetUniformLocation(GLuint program, const GLchar *name) |
| { |
| return d_2_0_Core->GetUniformLocation(program, name); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
| { |
| d_2_0_Core->GetShaderSource(shader, bufSize, length, source); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| { |
| d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
| { |
| d_2_0_Core->GetShaderiv(shader, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| { |
| d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
| { |
| d_2_0_Core->GetProgramiv(program, pname, params); |
| } |
| |
| inline GLint QOpenGLFunctions_4_0_Core::glGetAttribLocation(GLuint program, const GLchar *name) |
| { |
| return d_2_0_Core->GetAttribLocation(program, name); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
| { |
| d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| { |
| d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| { |
| d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glEnableVertexAttribArray(GLuint index) |
| { |
| d_2_0_Core->EnableVertexAttribArray(index); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDisableVertexAttribArray(GLuint index) |
| { |
| d_2_0_Core->DisableVertexAttribArray(index); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDetachShader(GLuint program, GLuint shader) |
| { |
| d_2_0_Core->DetachShader(program, shader); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDeleteShader(GLuint shader) |
| { |
| d_2_0_Core->DeleteShader(shader); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDeleteProgram(GLuint program) |
| { |
| d_2_0_Core->DeleteProgram(program); |
| } |
| |
| inline GLuint QOpenGLFunctions_4_0_Core::glCreateShader(GLenum type) |
| { |
| return d_2_0_Core->CreateShader(type); |
| } |
| |
| inline GLuint QOpenGLFunctions_4_0_Core::glCreateProgram() |
| { |
| return d_2_0_Core->CreateProgram(); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glCompileShader(GLuint shader) |
| { |
| d_2_0_Core->CompileShader(shader); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
| { |
| d_2_0_Core->BindAttribLocation(program, index, name); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glAttachShader(GLuint program, GLuint shader) |
| { |
| d_2_0_Core->AttachShader(program, shader); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glStencilMaskSeparate(GLenum face, GLuint mask) |
| { |
| d_2_0_Core->StencilMaskSeparate(face, mask); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| { |
| d_2_0_Core->StencilFuncSeparate(face, func, ref, mask); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
| { |
| d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDrawBuffers(GLsizei n, const GLenum *bufs) |
| { |
| d_2_0_Core->DrawBuffers(n, bufs); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| { |
| d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha); |
| } |
| |
| |
| // OpenGL 2.1 core functions |
| inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value); |
| } |
| |
| |
| // OpenGL 3.0 core functions |
| inline GLboolean QOpenGLFunctions_4_0_Core::glIsVertexArray(GLuint array) |
| { |
| return d_3_0_Core->IsVertexArray(array); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGenVertexArrays(GLsizei n, GLuint *arrays) |
| { |
| d_3_0_Core->GenVertexArrays(n, arrays); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
| { |
| d_3_0_Core->DeleteVertexArrays(n, arrays); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBindVertexArray(GLuint array) |
| { |
| d_3_0_Core->BindVertexArray(array); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
| { |
| d_3_0_Core->FlushMappedBufferRange(target, offset, length); |
| } |
| |
| inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
| { |
| return d_3_0_Core->MapBufferRange(target, offset, length, access); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
| { |
| d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
| { |
| d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGenerateMipmap(GLenum target) |
| { |
| d_3_0_Core->GenerateMipmap(target); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) |
| { |
| d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| { |
| d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
| { |
| d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level); |
| } |
| |
| inline GLenum QOpenGLFunctions_4_0_Core::glCheckFramebufferStatus(GLenum target) |
| { |
| return d_3_0_Core->CheckFramebufferStatus(target); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers) |
| { |
| d_3_0_Core->GenFramebuffers(n, framebuffers); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
| { |
| d_3_0_Core->DeleteFramebuffers(n, framebuffers); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBindFramebuffer(GLenum target, GLuint framebuffer) |
| { |
| d_3_0_Core->BindFramebuffer(target, framebuffer); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_0_Core::glIsFramebuffer(GLuint framebuffer) |
| { |
| return d_3_0_Core->IsFramebuffer(framebuffer); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_3_0_Core->GetRenderbufferParameteriv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| d_3_0_Core->RenderbufferStorage(target, internalformat, width, height); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
| { |
| d_3_0_Core->GenRenderbuffers(n, renderbuffers); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) |
| { |
| d_3_0_Core->DeleteRenderbuffers(n, renderbuffers); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| { |
| d_3_0_Core->BindRenderbuffer(target, renderbuffer); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_0_Core::glIsRenderbuffer(GLuint renderbuffer) |
| { |
| return d_3_0_Core->IsRenderbuffer(renderbuffer); |
| } |
| |
| inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetStringi(GLenum name, GLuint index) |
| { |
| return d_3_0_Core->GetStringi(name, index); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
| { |
| d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
| { |
| d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
| { |
| d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
| { |
| d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) |
| { |
| d_3_0_Core->GetTexParameterIuiv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) |
| { |
| d_3_0_Core->GetTexParameterIiv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) |
| { |
| d_3_0_Core->TexParameterIuiv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) |
| { |
| d_3_0_Core->TexParameterIiv(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| d_3_0_Core->Uniform4uiv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| d_3_0_Core->Uniform3uiv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| d_3_0_Core->Uniform2uiv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| d_3_0_Core->Uniform1uiv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| { |
| d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
| { |
| d_3_0_Core->Uniform3ui(location, v0, v1, v2); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1) |
| { |
| d_3_0_Core->Uniform2ui(location, v0, v1); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform1ui(GLint location, GLuint v0) |
| { |
| d_3_0_Core->Uniform1ui(location, v0); |
| } |
| |
| inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataLocation(GLuint program, const GLchar *name) |
| { |
| return d_3_0_Core->GetFragDataLocation(program, name); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) |
| { |
| d_3_0_Core->BindFragDataLocation(program, color, name); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params) |
| { |
| d_3_0_Core->GetUniformuiv(program, location, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
| { |
| d_3_0_Core->GetVertexAttribIuiv(index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
| { |
| d_3_0_Core->GetVertexAttribIiv(index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glEndConditionalRender() |
| { |
| d_3_0_Core->EndConditionalRender(); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBeginConditionalRender(GLuint id, GLenum mode) |
| { |
| d_3_0_Core->BeginConditionalRender(id, mode); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glClampColor(GLenum target, GLenum clamp) |
| { |
| d_3_0_Core->ClampColor(target, clamp); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
| { |
| d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) |
| { |
| d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
| { |
| d_3_0_Core->BindBufferBase(target, index, buffer); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
| { |
| d_3_0_Core->BindBufferRange(target, index, buffer, offset, size); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glEndTransformFeedback() |
| { |
| d_3_0_Core->EndTransformFeedback(); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBeginTransformFeedback(GLenum primitiveMode) |
| { |
| d_3_0_Core->BeginTransformFeedback(primitiveMode); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabledi(GLenum target, GLuint index) |
| { |
| return d_3_0_Core->IsEnabledi(target, index); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDisablei(GLenum target, GLuint index) |
| { |
| d_3_0_Core->Disablei(target, index); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glEnablei(GLenum target, GLuint index) |
| { |
| d_3_0_Core->Enablei(target, index); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) |
| { |
| d_3_0_Core->GetIntegeri_v(target, index, data); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) |
| { |
| d_3_0_Core->GetBooleani_v(target, index, data); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
| { |
| d_3_0_Core->ColorMaski(index, r, g, b, a); |
| } |
| |
| |
| // OpenGL 3.1 core functions |
| inline void QOpenGLFunctions_4_0_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
| { |
| d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| { |
| d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
| { |
| d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
| { |
| d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); |
| } |
| |
| inline GLuint QOpenGLFunctions_4_0_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) |
| { |
| return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) |
| { |
| d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
| { |
| d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices) |
| { |
| d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glPrimitiveRestartIndex(GLuint index) |
| { |
| d_3_1_Core->PrimitiveRestartIndex(index); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) |
| { |
| d_3_1_Core->TexBuffer(target, internalformat, buffer); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) |
| { |
| d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
| { |
| d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount); |
| } |
| |
| |
| // OpenGL 3.2 core functions |
| inline void QOpenGLFunctions_4_0_Core::glSampleMaski(GLuint index, GLbitfield mask) |
| { |
| d_3_2_Core->SampleMaski(index, mask); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) |
| { |
| d_3_2_Core->GetMultisamplefv(pname, index, val); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
| { |
| d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
| { |
| d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
| { |
| d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetInteger64v(GLenum pname, GLint64 *params) |
| { |
| d_3_2_Core->GetInteger64v(pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| { |
| d_3_2_Core->WaitSync(sync, flags, timeout); |
| } |
| |
| inline GLenum QOpenGLFunctions_4_0_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| { |
| return d_3_2_Core->ClientWaitSync(sync, flags, timeout); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDeleteSync(GLsync sync) |
| { |
| d_3_2_Core->DeleteSync(sync); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_0_Core::glIsSync(GLsync sync) |
| { |
| return d_3_2_Core->IsSync(sync); |
| } |
| |
| inline GLsync QOpenGLFunctions_4_0_Core::glFenceSync(GLenum condition, GLbitfield flags) |
| { |
| return d_3_2_Core->FenceSync(condition, flags); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glProvokingVertex(GLenum mode) |
| { |
| d_3_2_Core->ProvokingVertex(mode); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex) |
| { |
| d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) |
| { |
| d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
| { |
| d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
| { |
| d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) |
| { |
| d_3_2_Core->FramebufferTexture(target, attachment, texture, level); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) |
| { |
| d_3_2_Core->GetBufferParameteri64v(target, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) |
| { |
| d_3_2_Core->GetInteger64i_v(target, index, data); |
| } |
| |
| |
| // OpenGL 3.3 core functions |
| inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
| { |
| d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| { |
| d_3_3_Core->VertexAttribP4ui(index, type, normalized, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
| { |
| d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| { |
| d_3_3_Core->VertexAttribP3ui(index, type, normalized, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
| { |
| d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| { |
| d_3_3_Core->VertexAttribP2ui(index, type, normalized, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
| { |
| d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| { |
| d_3_3_Core->VertexAttribP1ui(index, type, normalized, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(color); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glSecondaryColorP3ui(GLenum type, GLuint color) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(color); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glColorP4uiv(GLenum type, const GLuint *color) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(color); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glColorP4ui(GLenum type, GLuint color) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(color); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glColorP3uiv(GLenum type, const GLuint *color) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(color); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glColorP3ui(GLenum type, GLuint color) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(color); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glNormalP3uiv(GLenum type, const GLuint *coords) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(coords); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glNormalP3ui(GLenum type, GLuint coords) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(coords); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) |
| { |
| Q_UNUSED(texture); |
| Q_UNUSED(type); |
| Q_UNUSED(coords); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) |
| { |
| Q_UNUSED(texture); |
| Q_UNUSED(type); |
| Q_UNUSED(coords); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) |
| { |
| Q_UNUSED(texture); |
| Q_UNUSED(type); |
| Q_UNUSED(coords); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) |
| { |
| Q_UNUSED(texture); |
| Q_UNUSED(type); |
| Q_UNUSED(coords); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) |
| { |
| Q_UNUSED(texture); |
| Q_UNUSED(type); |
| Q_UNUSED(coords); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) |
| { |
| Q_UNUSED(texture); |
| Q_UNUSED(type); |
| Q_UNUSED(coords); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) |
| { |
| Q_UNUSED(texture); |
| Q_UNUSED(type); |
| Q_UNUSED(coords); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) |
| { |
| Q_UNUSED(texture); |
| Q_UNUSED(type); |
| Q_UNUSED(coords); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(coords); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexCoordP4ui(GLenum type, GLuint coords) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(coords); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(coords); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexCoordP3ui(GLenum type, GLuint coords) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(coords); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(coords); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexCoordP2ui(GLenum type, GLuint coords) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(coords); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(coords); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glTexCoordP1ui(GLenum type, GLuint coords) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(coords); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glVertexP4uiv(GLenum type, const GLuint *value) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(value); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glVertexP4ui(GLenum type, GLuint value) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(value); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glVertexP3uiv(GLenum type, const GLuint *value) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(value); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glVertexP3ui(GLenum type, GLuint value) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(value); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glVertexP2uiv(GLenum type, const GLuint *value) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(value); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glVertexP2ui(GLenum type, GLuint value) |
| { |
| Q_UNUSED(type); |
| Q_UNUSED(value); |
| QOPENGL_DEPRECATEDFUNCTION; |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) |
| { |
| d_3_3_Core->GetQueryObjectui64v(id, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) |
| { |
| d_3_3_Core->GetQueryObjecti64v(id, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glQueryCounter(GLuint id, GLenum target) |
| { |
| d_3_3_Core->QueryCounter(id, target); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) |
| { |
| d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) |
| { |
| d_3_3_Core->GetSamplerParameterfv(sampler, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) |
| { |
| d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) |
| { |
| d_3_3_Core->GetSamplerParameteriv(sampler, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) |
| { |
| d_3_3_Core->SamplerParameterIuiv(sampler, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) |
| { |
| d_3_3_Core->SamplerParameterIiv(sampler, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) |
| { |
| d_3_3_Core->SamplerParameterfv(sampler, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
| { |
| d_3_3_Core->SamplerParameterf(sampler, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) |
| { |
| d_3_3_Core->SamplerParameteriv(sampler, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
| { |
| d_3_3_Core->SamplerParameteri(sampler, pname, param); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBindSampler(GLuint unit, GLuint sampler) |
| { |
| d_3_3_Core->BindSampler(unit, sampler); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_0_Core::glIsSampler(GLuint sampler) |
| { |
| return d_3_3_Core->IsSampler(sampler); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers) |
| { |
| d_3_3_Core->DeleteSamplers(count, samplers); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGenSamplers(GLsizei count, GLuint *samplers) |
| { |
| d_3_3_Core->GenSamplers(count, samplers); |
| } |
| |
| inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataIndex(GLuint program, const GLchar *name) |
| { |
| return d_3_3_Core->GetFragDataIndex(program, name); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) |
| { |
| d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glVertexAttribDivisor(GLuint index, GLuint divisor) |
| { |
| d_3_3_Core->VertexAttribDivisor(index, divisor); |
| } |
| |
| |
| // OpenGL 4.0 core functions |
| inline void QOpenGLFunctions_4_0_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) |
| { |
| d_4_0_Core->GetQueryIndexediv(target, index, pname, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glEndQueryIndexed(GLenum target, GLuint index) |
| { |
| d_4_0_Core->EndQueryIndexed(target, index); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) |
| { |
| d_4_0_Core->BeginQueryIndexed(target, index, id); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) |
| { |
| d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedback(GLenum mode, GLuint id) |
| { |
| d_4_0_Core->DrawTransformFeedback(mode, id); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glResumeTransformFeedback() |
| { |
| d_4_0_Core->ResumeTransformFeedback(); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glPauseTransformFeedback() |
| { |
| d_4_0_Core->PauseTransformFeedback(); |
| } |
| |
| inline GLboolean QOpenGLFunctions_4_0_Core::glIsTransformFeedback(GLuint id) |
| { |
| return d_4_0_Core->IsTransformFeedback(id); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids) |
| { |
| d_4_0_Core->GenTransformFeedbacks(n, ids); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) |
| { |
| d_4_0_Core->DeleteTransformFeedbacks(n, ids); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBindTransformFeedback(GLenum target, GLuint id) |
| { |
| d_4_0_Core->BindTransformFeedback(target, id); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glPatchParameterfv(GLenum pname, const GLfloat *values) |
| { |
| d_4_0_Core->PatchParameterfv(pname, values); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glPatchParameteri(GLenum pname, GLint value) |
| { |
| d_4_0_Core->PatchParameteri(pname, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) |
| { |
| d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) |
| { |
| d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) |
| { |
| d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
| { |
| d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
| { |
| d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) |
| { |
| d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); |
| } |
| |
| inline GLuint QOpenGLFunctions_4_0_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) |
| { |
| return d_4_0_Core->GetSubroutineIndex(program, shadertype, name); |
| } |
| |
| inline GLint QOpenGLFunctions_4_0_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) |
| { |
| return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params) |
| { |
| d_4_0_Core->GetUniformdv(program, location, params); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_0_Core->UniformMatrix4dv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_0_Core->UniformMatrix3dv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
| { |
| d_4_0_Core->UniformMatrix2dv(location, count, transpose, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value) |
| { |
| d_4_0_Core->Uniform4dv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value) |
| { |
| d_4_0_Core->Uniform3dv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value) |
| { |
| d_4_0_Core->Uniform2dv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value) |
| { |
| d_4_0_Core->Uniform1dv(location, count, value); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| d_4_0_Core->Uniform4d(location, x, y, z, w); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) |
| { |
| d_4_0_Core->Uniform3d(location, x, y, z); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform2d(GLint location, GLdouble x, GLdouble y) |
| { |
| d_4_0_Core->Uniform2d(location, x, y); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glUniform1d(GLint location, GLdouble x) |
| { |
| d_4_0_Core->Uniform1d(location, x); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect) |
| { |
| d_4_0_Core->DrawElementsIndirect(mode, type, indirect); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect) |
| { |
| d_4_0_Core->DrawArraysIndirect(mode, indirect); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| { |
| d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst) |
| { |
| d_4_0_Core->BlendFunci(buf, src, dst); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) |
| { |
| d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glBlendEquationi(GLuint buf, GLenum mode) |
| { |
| d_4_0_Core->BlendEquationi(buf, mode); |
| } |
| |
| inline void QOpenGLFunctions_4_0_Core::glMinSampleShading(GLfloat value) |
| { |
| d_4_0_Core->MinSampleShading(value); |
| } |
| |
| |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 |
| |
| #endif |