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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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** $QT_END_LICENSE$
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****************************************************************************/
#ifndef QOPENGLCONTEXT_P_H
#define QOPENGLCONTEXT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#ifndef QT_NO_OPENGL
#include "qopengl.h"
#include "qopenglcontext.h"
#include <private/qobject_p.h>
#include <qmutex.h>
#include <QtCore/QByteArray>
#include <QtCore/QHash>
#include <QtCore/QSet>
QT_BEGIN_NAMESPACE
class QOpenGLFunctions;
class QOpenGLContext;
class QOpenGLMultiGroupSharedResource;
class Q_GUI_EXPORT QOpenGLSharedResource
{
public:
QOpenGLSharedResource(QOpenGLContextGroup *group);
virtual ~QOpenGLSharedResource() = 0;
QOpenGLContextGroup *group() const { return m_group; }
// schedule the resource for deletion at an appropriate time
void free();
protected:
// the resource's share group no longer exists, invalidate the resource
virtual void invalidateResource() = 0;
// a valid context in the group is current, free the resource
virtual void freeResource(QOpenGLContext *context) = 0;
private:
QOpenGLContextGroup *m_group;
friend class QOpenGLContextGroup;
friend class QOpenGLContextGroupPrivate;
friend class QOpenGLMultiGroupSharedResource;
Q_DISABLE_COPY(QOpenGLSharedResource)
};
class Q_GUI_EXPORT QOpenGLSharedResourceGuard : public QOpenGLSharedResource
{
public:
typedef void (*FreeResourceFunc)(QOpenGLFunctions *functions, GLuint id);
QOpenGLSharedResourceGuard(QOpenGLContext *context, GLuint id, FreeResourceFunc func)
: QOpenGLSharedResource(context->shareGroup())
, m_id(id)
, m_func(func)
{
}
GLuint id() const { return m_id; }
protected:
void invalidateResource() Q_DECL_OVERRIDE
{
m_id = 0;
}
void freeResource(QOpenGLContext *context) Q_DECL_OVERRIDE;
private:
GLuint m_id;
FreeResourceFunc m_func;
};
class Q_GUI_EXPORT QOpenGLContextGroupPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QOpenGLContextGroup)
public:
QOpenGLContextGroupPrivate()
: m_context(0)
, m_mutex(QMutex::Recursive)
, m_refs(0)
{
}
void addContext(QOpenGLContext *ctx);
void removeContext(QOpenGLContext *ctx);
void cleanup();
void deletePendingResources(QOpenGLContext *ctx);
QOpenGLContext *m_context;
QList<QOpenGLContext *> m_shares;
QMutex m_mutex;
QHash<QOpenGLMultiGroupSharedResource *, QOpenGLSharedResource *> m_resources;
QAtomicInt m_refs;
QList<QOpenGLSharedResource *> m_sharedResources;
QList<QOpenGLSharedResource *> m_pendingDeletion;
};
class Q_GUI_EXPORT QOpenGLMultiGroupSharedResource
{
public:
QOpenGLMultiGroupSharedResource();
~QOpenGLMultiGroupSharedResource();
void insert(QOpenGLContext *context, QOpenGLSharedResource *value);
void cleanup(QOpenGLContextGroup *group, QOpenGLSharedResource *value);
QOpenGLSharedResource *value(QOpenGLContext *context);
QList<QOpenGLSharedResource *> resources() const;
template <typename T>
T *value(QOpenGLContext *context) {
QOpenGLContextGroup *group = context->shareGroup();
// Have to use our own mutex here, not the group's, since
// m_groups has to be protected too against any concurrent access.
QMutexLocker locker(&m_mutex);
T *resource = static_cast<T *>(group->d_func()->m_resources.value(this, 0));
if (!resource) {
resource = new T(context);
insert(context, resource);
}
return resource;
}
private:
QAtomicInt active;
QList<QOpenGLContextGroup *> m_groups;
QMutex m_mutex;
};
class QPaintEngineEx;
class QOpenGLFunctions;
class QOpenGLTextureHelper;
class Q_GUI_EXPORT QOpenGLContextPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QOpenGLContext)
public:
QOpenGLContextPrivate()
: qGLContextHandle(0)
, qGLContextDeleteFunction(0)
, platformGLContext(0)
, shareContext(0)
, shareGroup(0)
, screen(0)
, surface(0)
, functions(0)
, textureFunctions(0)
, max_texture_size(-1)
, workaround_brokenFBOReadBack(false)
, workaround_brokenTexSubImage(false)
, workaround_missingPrecisionQualifiers(false)
, active_engine(0)
, qgl_current_fbo_invalid(false)
, defaultFboRedirect(0)
{
requestedFormat = QSurfaceFormat::defaultFormat();
}
virtual ~QOpenGLContextPrivate()
{
//do not delete the QOpenGLContext handle here as it is deleted in
//QWidgetPrivate::deleteTLSysExtra()
}
mutable QHash<QOpenGLVersionProfile, QAbstractOpenGLFunctions *> versionFunctions;
mutable QHash<QOpenGLVersionStatus, QOpenGLVersionFunctionsBackend *> versionFunctionsBackend;
mutable QSet<QAbstractOpenGLFunctions *> externalVersionFunctions;
void *qGLContextHandle;
void (*qGLContextDeleteFunction)(void *handle);
QSurfaceFormat requestedFormat;
QPlatformOpenGLContext *platformGLContext;
QOpenGLContext *shareContext;
QOpenGLContextGroup *shareGroup;
QScreen *screen;
QSurface *surface;
QOpenGLFunctions *functions;
mutable QSet<QByteArray> extensionNames;
QOpenGLTextureHelper* textureFunctions;
GLint max_texture_size;
bool workaround_brokenFBOReadBack;
bool workaround_brokenTexSubImage;
bool workaround_missingPrecisionQualifiers;
QPaintEngineEx *active_engine;
bool qgl_current_fbo_invalid;
QVariant nativeHandle;
GLuint defaultFboRedirect;
static QOpenGLContext *setCurrentContext(QOpenGLContext *context);
int maxTextureSize();
static QOpenGLContextPrivate *get(QOpenGLContext *context)
{
return context->d_func();
}
#if !defined(QT_NO_DEBUG)
static bool toggleMakeCurrentTracker(QOpenGLContext *context, bool value)
{
QMutexLocker locker(&makeCurrentTrackerMutex);
bool old = makeCurrentTracker.value(context, false);
makeCurrentTracker.insert(context, value);
return old;
}
static void cleanMakeCurrentTracker(QOpenGLContext *context)
{
QMutexLocker locker(&makeCurrentTrackerMutex);
makeCurrentTracker.remove(context);
}
static QHash<QOpenGLContext *, bool> makeCurrentTracker;
static QMutex makeCurrentTrackerMutex;
#endif
};
Q_GUI_EXPORT void qt_gl_set_global_share_context(QOpenGLContext *context);
Q_GUI_EXPORT QOpenGLContext *qt_gl_global_share_context();
QT_END_NAMESPACE
#endif // QT_NO_OPENGL
#endif // QOPENGLCONTEXT_P_H