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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
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** $QT_END_LICENSE$
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****************************************************************************/
#ifndef QTHREAD_P_H
#define QTHREAD_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
//
#include "qplatformdefs.h"
#include "QtCore/qthread.h"
#include "QtCore/qmutex.h"
#include "QtCore/qstack.h"
#include "QtCore/qwaitcondition.h"
#include "QtCore/qmap.h"
#include "QtCore/qcoreapplication.h"
#include "private/qobject_p.h"
#include <algorithm>
#ifdef Q_OS_WINRT
namespace ABI {
namespace Windows {
namespace Foundation {
struct IAsyncAction;
}
}
}
#endif // Q_OS_WINRT
QT_BEGIN_NAMESPACE
class QAbstractEventDispatcher;
class QEventLoop;
class QPostEvent
{
public:
QObject *receiver;
QEvent *event;
int priority;
inline QPostEvent()
: receiver(0), event(0), priority(0)
{ }
inline QPostEvent(QObject *r, QEvent *e, int p)
: receiver(r), event(e), priority(p)
{ }
};
Q_DECLARE_TYPEINFO(QPostEvent, Q_MOVABLE_TYPE);
inline bool operator<(const QPostEvent &first, const QPostEvent &second)
{
return first.priority > second.priority;
}
// This class holds the list of posted events.
// The list has to be kept sorted by priority
class QPostEventList : public QVector<QPostEvent>
{
public:
// recursion == recursion count for sendPostedEvents()
int recursion;
// sendOffset == the current event to start sending
int startOffset;
// insertionOffset == set by sendPostedEvents to tell postEvent() where to start insertions
int insertionOffset;
QMutex mutex;
inline QPostEventList()
: QVector<QPostEvent>(), recursion(0), startOffset(0), insertionOffset(0)
{ }
void addEvent(const QPostEvent &ev) {
int priority = ev.priority;
if (isEmpty() ||
last().priority >= priority ||
insertionOffset >= size()) {
// optimization: we can simply append if the last event in
// the queue has higher or equal priority
append(ev);
} else {
// insert event in descending priority order, using upper
// bound for a given priority (to ensure proper ordering
// of events with the same priority)
QPostEventList::iterator at = std::upper_bound(begin() + insertionOffset, end(), ev);
insert(at, ev);
}
}
private:
//hides because they do not keep that list sorted. addEvent must be used
using QVector<QPostEvent>::append;
using QVector<QPostEvent>::insert;
};
#ifndef QT_NO_THREAD
class QThreadPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QThread)
public:
QThreadPrivate(QThreadData *d = 0);
~QThreadPrivate();
void setPriority(QThread::Priority prio);
mutable QMutex mutex;
QAtomicInt quitLockRef;
bool running;
bool finished;
bool isInFinish; //when in QThreadPrivate::finish
bool interruptionRequested;
bool exited;
int returnCode;
uint stackSize;
QThread::Priority priority;
static QThread *threadForId(int id);
#ifdef Q_OS_UNIX
pthread_t thread_id;
QWaitCondition thread_done;
static void *start(void *arg);
static void finish(void *);
#endif // Q_OS_UNIX
#ifdef Q_OS_WIN
# ifndef Q_OS_WINRT
static unsigned int __stdcall start(void *);
static void finish(void *, bool lockAnyway=true);
# else
HRESULT start(ABI::Windows::Foundation::IAsyncAction *);
void finish(bool lockAnyway = true);
# endif
# ifndef Q_OS_WINRT
Qt::HANDLE handle;
# else
ABI::Windows::Foundation::IAsyncAction *handle;
# endif
unsigned int id;
int waiters;
bool terminationEnabled, terminatePending;
#endif // Q_OS_WIN
QThreadData *data;
static void createEventDispatcher(QThreadData *data);
void ref()
{
quitLockRef.ref();
}
void deref()
{
if (!quitLockRef.deref() && running) {
QCoreApplication::instance()->postEvent(q_ptr, new QEvent(QEvent::Quit));
}
}
};
#else // QT_NO_THREAD
class QThreadPrivate : public QObjectPrivate
{
public:
QThreadPrivate(QThreadData *d = 0) : data(d ? d : new QThreadData) {}
~QThreadPrivate() { delete data; }
QThreadData *data;
static void setCurrentThread(QThread*) {}
static QThread *threadForId(int) { return QThread::currentThread(); }
static void createEventDispatcher(QThreadData *data);
void ref() {}
void deref() {}
Q_DECLARE_PUBLIC(QThread)
};
#endif // QT_NO_THREAD
class QThreadData
{
public:
QThreadData(int initialRefCount = 1);
~QThreadData();
static QThreadData *current(bool createIfNecessary = true);
static void clearCurrentThreadData();
static QThreadData *get2(QThread *thread)
{ Q_ASSERT_X(thread != 0, "QThread", "internal error"); return thread->d_func()->data; }
void ref();
void deref();
inline bool hasEventDispatcher() const
{ return eventDispatcher.load() != 0; }
bool canWaitLocked()
{
QMutexLocker locker(&postEventList.mutex);
return canWait;
}
// This class provides per-thread (by way of being a QThreadData
// member) storage for qFlagLocation()
class FlaggedDebugSignatures
{
static const uint Count = 2;
uint idx;
const char* locations[Count];
public:
FlaggedDebugSignatures() : idx(0)
{ std::fill_n(locations, Count, static_cast<char*>(0)); }
void store(const char* method)
{ locations[idx++ % Count] = method; }
bool contains(const char *method) const
{ return std::find(locations, locations + Count, method) != locations + Count; }
};
private:
QAtomicInt _ref;
public:
int loopLevel;
QStack<QEventLoop *> eventLoops;
QPostEventList postEventList;
QThread *thread;
Qt::HANDLE threadId;
QAtomicPointer<QAbstractEventDispatcher> eventDispatcher;
QVector<void *> tls;
FlaggedDebugSignatures flaggedSignatures;
bool quitNow;
bool canWait;
bool isAdopted;
};
class QScopedLoopLevelCounter
{
QThreadData *threadData;
public:
inline QScopedLoopLevelCounter(QThreadData *threadData)
: threadData(threadData)
{ ++threadData->loopLevel; }
inline ~QScopedLoopLevelCounter()
{ --threadData->loopLevel; }
};
// thread wrapper for the main() thread
class QAdoptedThread : public QThread
{
Q_DECLARE_PRIVATE(QThread)
public:
QAdoptedThread(QThreadData *data = 0);
~QAdoptedThread();
void init();
private:
void run() Q_DECL_OVERRIDE;
};
QT_END_NAMESPACE
#endif // QTHREAD_P_H