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#ifndef QABSTRACTANIMATION_P_H
#define QABSTRACTANIMATION_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API.
// This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/qbasictimer.h>
#include <QtCore/qdatetime.h>
#include <QtCore/qtimer.h>
#include <QtCore/qelapsedtimer.h>
#include <private/qobject_p.h>
#include <qabstractanimation.h>
#ifndef QT_NO_ANIMATION
QT_BEGIN_NAMESPACE
class QAnimationGroup;
class QAbstractAnimation;
class QAbstractAnimationPrivate : public QObjectPrivate
{
public:
QAbstractAnimationPrivate()
: state(QAbstractAnimation::Stopped),
direction(QAbstractAnimation::Forward),
totalCurrentTime(0),
currentTime(0),
loopCount(1),
currentLoop(0),
deleteWhenStopped(false),
hasRegisteredTimer(false),
isPause(false),
isGroup(false),
group(0)
{
}
virtual ~QAbstractAnimationPrivate() {}
static QAbstractAnimationPrivate *get(QAbstractAnimation *q)
{
return q->d_func();
}
QAbstractAnimation::State state;
QAbstractAnimation::Direction direction;
void setState(QAbstractAnimation::State state);
int totalCurrentTime;
int currentTime;
int loopCount;
int currentLoop;
bool deleteWhenStopped;
bool hasRegisteredTimer;
bool isPause;
bool isGroup;
QAnimationGroup *group;
private:
Q_DECLARE_PUBLIC(QAbstractAnimation)
};
class QUnifiedTimer;
class QDefaultAnimationDriver : public QAnimationDriver
{
Q_OBJECT
public:
QDefaultAnimationDriver(QUnifiedTimer *timer);
void timerEvent(QTimerEvent *e) Q_DECL_OVERRIDE;
private Q_SLOTS:
void startTimer();
void stopTimer();
private:
QBasicTimer m_timer;
QUnifiedTimer *m_unified_timer;
};
class Q_CORE_EXPORT QAnimationDriverPrivate : public QObjectPrivate
{
public:
QAnimationDriverPrivate() : running(false) {}
QElapsedTimer timer;
bool running;
};
class Q_CORE_EXPORT QAbstractAnimationTimer : public QObject
{
Q_OBJECT
public:
QAbstractAnimationTimer() : isRegistered(false), isPaused(false), pauseDuration(0) {}
virtual void updateAnimationsTime(qint64 delta) = 0;
virtual void restartAnimationTimer() = 0;
virtual int runningAnimationCount() = 0;
bool isRegistered;
bool isPaused;
int pauseDuration;
};
class Q_CORE_EXPORT QUnifiedTimer : public QObject
{
Q_OBJECT
private:
QUnifiedTimer();
public:
static QUnifiedTimer *instance();
static QUnifiedTimer *instance(bool create);
static void startAnimationTimer(QAbstractAnimationTimer *timer);
static void stopAnimationTimer(QAbstractAnimationTimer *timer);
static void pauseAnimationTimer(QAbstractAnimationTimer *timer, int duration);
static void resumeAnimationTimer(QAbstractAnimationTimer *timer);
//defines the timing interval. Default is DEFAULT_TIMER_INTERVAL
void setTimingInterval(int interval);
/*
this allows to have a consistent timer interval at each tick from the timer
not taking the real time that passed into account.
*/
void setConsistentTiming(bool consistent) { consistentTiming = consistent; }
//these facilitate fine-tuning of complex animations
void setSlowModeEnabled(bool enabled) { slowMode = enabled; }
void setSlowdownFactor(qreal factor) { slowdownFactor = factor; }
void installAnimationDriver(QAnimationDriver *driver);
void uninstallAnimationDriver(QAnimationDriver *driver);
bool canUninstallAnimationDriver(QAnimationDriver *driver);
void restart();
void maybeUpdateAnimationsToCurrentTime();
void updateAnimationTimers(qint64 currentTick);
//useful for profiling/debugging
int runningAnimationCount();
void registerProfilerCallback(void (*cb)(qint64));
void startAnimationDriver();
void stopAnimationDriver();
qint64 elapsed() const;
protected:
void timerEvent(QTimerEvent *) Q_DECL_OVERRIDE;
private Q_SLOTS:
void startTimers();
void stopTimer();
private:
friend class QDefaultAnimationDriver;
friend class QAnimationDriver;
QAnimationDriver *driver;
QDefaultAnimationDriver defaultDriver;
QBasicTimer pauseTimer;
QElapsedTimer time;
qint64 lastTick;
int timingInterval;
int currentAnimationIdx;
bool insideTick;
bool insideRestart;
bool consistentTiming;
bool slowMode;
bool startTimersPending;
bool stopTimerPending;
// This factor will be used to divide the DEFAULT_TIMER_INTERVAL at each tick
// when slowMode is enabled. Setting it to 0 or higher than DEFAULT_TIMER_INTERVAL (16)
// stops all animations.
qreal slowdownFactor;
QList<QAbstractAnimationTimer*> animationTimers, animationTimersToStart;
QList<QAbstractAnimationTimer*> pausedAnimationTimers;
void localRestart();
int closestPausedAnimationTimerTimeToFinish();
void (*profilerCallback)(qint64);
qint64 driverStartTime; // The time the animation driver was started
qint64 temporalDrift; // The delta between animation driver time and wall time.
};
class QAnimationTimer : public QAbstractAnimationTimer
{
Q_OBJECT
private:
QAnimationTimer();
public:
static QAnimationTimer *instance();
static QAnimationTimer *instance(bool create);
static void registerAnimation(QAbstractAnimation *animation, bool isTopLevel);
static void unregisterAnimation(QAbstractAnimation *animation);
/*
this is used for updating the currentTime of all animations in case the pause
timer is active or, otherwise, only of the animation passed as parameter.
*/
static void ensureTimerUpdate();
/*
this will evaluate the need of restarting the pause timer in case there is still
some pause animations running.
*/
static void updateAnimationTimer();
void restartAnimationTimer() Q_DECL_OVERRIDE;
void updateAnimationsTime(qint64 delta) Q_DECL_OVERRIDE;
//useful for profiling/debugging
int runningAnimationCount() Q_DECL_OVERRIDE { return animations.count(); }
private Q_SLOTS:
void startAnimations();
void stopTimer();
private:
qint64 lastTick;
int currentAnimationIdx;
bool insideTick;
bool startAnimationPending;
bool stopTimerPending;
QList<QAbstractAnimation*> animations, animationsToStart;
// this is the count of running animations that are not a group neither a pause animation
int runningLeafAnimations;
QList<QAbstractAnimation*> runningPauseAnimations;
void registerRunningAnimation(QAbstractAnimation *animation);
void unregisterRunningAnimation(QAbstractAnimation *animation);
int closestPauseAnimationTimeToFinish();
};
QT_END_NAMESPACE
#endif //QT_NO_ANIMATION
#endif //QABSTRACTANIMATION_P_H