blob: 9ce22094d56bcf3a1603c21f0368318d36efafc2 [file] [log] [blame]
/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.wm.shell.transition;
import static android.util.RotationUtils.deltaRotation;
import static android.view.WindowManager.LayoutParams.ROTATION_ANIMATION_CROSSFADE;
import static android.view.WindowManager.LayoutParams.ROTATION_ANIMATION_JUMPCUT;
import static android.view.WindowManagerPolicyConstants.SCREEN_FREEZE_LAYER_BASE;
import static com.android.wm.shell.transition.DefaultTransitionHandler.buildSurfaceAnimation;
import static com.android.wm.shell.transition.Transitions.TAG;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ArgbEvaluator;
import android.animation.ValueAnimator;
import android.annotation.NonNull;
import android.content.Context;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Rect;
import android.hardware.HardwareBuffer;
import android.util.Slog;
import android.view.Surface;
import android.view.SurfaceControl;
import android.view.SurfaceControl.Transaction;
import android.view.SurfaceSession;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.window.ScreenCapture;
import android.window.TransitionInfo;
import com.android.internal.R;
import com.android.internal.policy.TransitionAnimation;
import com.android.wm.shell.common.ShellExecutor;
import com.android.wm.shell.common.TransactionPool;
import java.util.ArrayList;
/**
* This class handles the rotation animation when the device is rotated.
*
* <p>
* The screen rotation animation is composed of 3 different part:
* <ul>
* <li> The screenshot: <p>
* A screenshot of the whole screen prior the change of orientation is taken to hide the
* element resizing below. The screenshot is then animated to rotate and cross-fade to
* the new orientation with the content in the new orientation.
*
* <li> The windows on the display: <p>y
* Once the device is rotated, the screen and its content are in the new orientation. The
* animation first rotate the new content into the old orientation to then be able to
* animate to the new orientation
*
* <li> The Background color frame: <p>
* To have the animation seem more seamless, we add a color transitioning background behind the
* exiting and entering layouts. We compute the brightness of the start and end
* layouts and transition from the two brightness values as grayscale underneath the animation
* </ul>
*/
class ScreenRotationAnimation {
static final int MAX_ANIMATION_DURATION = 10 * 1000;
private final Context mContext;
private final TransactionPool mTransactionPool;
private final float[] mTmpFloats = new float[9];
/** The leash of the changing window container. */
private final SurfaceControl mSurfaceControl;
private final int mAnimHint;
private final int mStartWidth;
private final int mStartHeight;
private final int mEndWidth;
private final int mEndHeight;
private final int mStartRotation;
private final int mEndRotation;
/** This layer contains the actual screenshot that is to be faded out. */
private SurfaceControl mScreenshotLayer;
/**
* Only used for screen rotation and not custom animations. Layered behind all other layers
* to avoid showing any "empty" spots
*/
private SurfaceControl mBackColorSurface;
/** The leash using to animate screenshot layer. */
private final SurfaceControl mAnimLeash;
// The current active animation to move from the old to the new rotated
// state. Which animation is run here will depend on the old and new
// rotations.
private Animation mRotateExitAnimation;
private Animation mRotateEnterAnimation;
private Animation mRotateAlphaAnimation;
/** Intensity of light/whiteness of the layout before rotation occurs. */
private float mStartLuma;
/** Intensity of light/whiteness of the layout after rotation occurs. */
private float mEndLuma;
ScreenRotationAnimation(Context context, SurfaceSession session, TransactionPool pool,
Transaction t, TransitionInfo.Change change, SurfaceControl rootLeash, int animHint) {
mContext = context;
mTransactionPool = pool;
mAnimHint = animHint;
mSurfaceControl = change.getLeash();
mStartWidth = change.getStartAbsBounds().width();
mStartHeight = change.getStartAbsBounds().height();
mEndWidth = change.getEndAbsBounds().width();
mEndHeight = change.getEndAbsBounds().height();
mStartRotation = change.getStartRotation();
mEndRotation = change.getEndRotation();
mAnimLeash = new SurfaceControl.Builder(session)
.setParent(rootLeash)
.setEffectLayer()
.setCallsite("ShellRotationAnimation")
.setName("Animation leash of screenshot rotation")
.build();
try {
if (change.getSnapshot() != null) {
mScreenshotLayer = change.getSnapshot();
t.reparent(mScreenshotLayer, mAnimLeash);
mStartLuma = change.getSnapshotLuma();
} else {
ScreenCapture.LayerCaptureArgs args =
new ScreenCapture.LayerCaptureArgs.Builder(mSurfaceControl)
.setCaptureSecureLayers(true)
.setAllowProtected(true)
.setSourceCrop(new Rect(0, 0, mStartWidth, mStartHeight))
.setHintForSeamlessTransition(true)
.build();
ScreenCapture.ScreenshotHardwareBuffer screenshotBuffer =
ScreenCapture.captureLayers(args);
if (screenshotBuffer == null) {
Slog.w(TAG, "Unable to take screenshot of display");
return;
}
mScreenshotLayer = new SurfaceControl.Builder(session)
.setParent(mAnimLeash)
.setBLASTLayer()
.setSecure(screenshotBuffer.containsSecureLayers())
.setOpaque(true)
.setCallsite("ShellRotationAnimation")
.setName("RotationLayer")
.build();
TransitionAnimation.configureScreenshotLayer(t, mScreenshotLayer, screenshotBuffer);
final HardwareBuffer hardwareBuffer = screenshotBuffer.getHardwareBuffer();
t.show(mScreenshotLayer);
if (!isCustomRotate()) {
mStartLuma = TransitionAnimation.getBorderLuma(hardwareBuffer,
screenshotBuffer.getColorSpace());
}
hardwareBuffer.close();
}
t.setLayer(mAnimLeash, SCREEN_FREEZE_LAYER_BASE);
t.show(mAnimLeash);
// Crop the real content in case it contains a larger child layer, e.g. wallpaper.
t.setCrop(mSurfaceControl, new Rect(0, 0, mEndWidth, mEndHeight));
if (!isCustomRotate()) {
mBackColorSurface = new SurfaceControl.Builder(session)
.setParent(rootLeash)
.setColorLayer()
.setOpaque(true)
.setCallsite("ShellRotationAnimation")
.setName("BackColorSurface")
.build();
t.setLayer(mBackColorSurface, -1);
t.setColor(mBackColorSurface, new float[]{mStartLuma, mStartLuma, mStartLuma});
t.show(mBackColorSurface);
}
} catch (Surface.OutOfResourcesException e) {
Slog.w(TAG, "Unable to allocate freeze surface", e);
}
setScreenshotTransform(t);
t.apply();
}
private boolean isCustomRotate() {
return mAnimHint == ROTATION_ANIMATION_CROSSFADE || mAnimHint == ROTATION_ANIMATION_JUMPCUT;
}
private void setScreenshotTransform(SurfaceControl.Transaction t) {
if (mScreenshotLayer == null) {
return;
}
final Matrix matrix = new Matrix();
final int delta = deltaRotation(mEndRotation, mStartRotation);
if (delta != 0) {
// Compute the transformation matrix that must be applied to the snapshot to make it
// stay in the same original position with the current screen rotation.
switch (delta) {
case Surface.ROTATION_90:
matrix.setRotate(90, 0, 0);
matrix.postTranslate(mStartHeight, 0);
break;
case Surface.ROTATION_180:
matrix.setRotate(180, 0, 0);
matrix.postTranslate(mStartWidth, mStartHeight);
break;
case Surface.ROTATION_270:
matrix.setRotate(270, 0, 0);
matrix.postTranslate(0, mStartWidth);
break;
}
} else if ((mEndWidth > mStartWidth) == (mEndHeight > mStartHeight)
&& (mEndWidth != mStartWidth || mEndHeight != mStartHeight)) {
// Display resizes without rotation change.
final float scale = Math.max((float) mEndWidth / mStartWidth,
(float) mEndHeight / mStartHeight);
matrix.setScale(scale, scale);
}
matrix.getValues(mTmpFloats);
float x = mTmpFloats[Matrix.MTRANS_X];
float y = mTmpFloats[Matrix.MTRANS_Y];
t.setPosition(mScreenshotLayer, x, y);
t.setMatrix(mScreenshotLayer,
mTmpFloats[Matrix.MSCALE_X], mTmpFloats[Matrix.MSKEW_Y],
mTmpFloats[Matrix.MSKEW_X], mTmpFloats[Matrix.MSCALE_Y]);
}
/**
* Returns true if any animations were added to `animations`.
*/
boolean buildAnimation(@NonNull ArrayList<Animator> animations,
@NonNull Runnable finishCallback, float animationScale,
@NonNull ShellExecutor mainExecutor) {
if (mScreenshotLayer == null) {
// Can't do animation.
return false;
}
// TODO : Found a way to get right end luma and re-enable color frame animation.
// End luma value is very not stable so it will cause more flicker is we run background
// color frame animation.
//mEndLuma = getLumaOfSurfaceControl(mEndBounds, mSurfaceControl);
final boolean customRotate = isCustomRotate();
if (customRotate) {
mRotateExitAnimation = AnimationUtils.loadAnimation(mContext,
mAnimHint == ROTATION_ANIMATION_JUMPCUT ? R.anim.rotation_animation_jump_exit
: R.anim.rotation_animation_xfade_exit);
mRotateEnterAnimation = AnimationUtils.loadAnimation(mContext,
R.anim.rotation_animation_enter);
mRotateAlphaAnimation = AnimationUtils.loadAnimation(mContext,
R.anim.screen_rotate_alpha);
} else {
// Figure out how the screen has moved from the original rotation.
int delta = deltaRotation(mEndRotation, mStartRotation);
switch (delta) { /* Counter-Clockwise Rotations */
case Surface.ROTATION_0:
mRotateExitAnimation = AnimationUtils.loadAnimation(mContext,
R.anim.screen_rotate_0_exit);
mRotateEnterAnimation = AnimationUtils.loadAnimation(mContext,
R.anim.rotation_animation_enter);
break;
case Surface.ROTATION_90:
mRotateExitAnimation = AnimationUtils.loadAnimation(mContext,
R.anim.screen_rotate_plus_90_exit);
mRotateEnterAnimation = AnimationUtils.loadAnimation(mContext,
R.anim.screen_rotate_plus_90_enter);
break;
case Surface.ROTATION_180:
mRotateExitAnimation = AnimationUtils.loadAnimation(mContext,
R.anim.screen_rotate_180_exit);
mRotateEnterAnimation = AnimationUtils.loadAnimation(mContext,
R.anim.screen_rotate_180_enter);
break;
case Surface.ROTATION_270:
mRotateExitAnimation = AnimationUtils.loadAnimation(mContext,
R.anim.screen_rotate_minus_90_exit);
mRotateEnterAnimation = AnimationUtils.loadAnimation(mContext,
R.anim.screen_rotate_minus_90_enter);
break;
}
}
mRotateExitAnimation.initialize(mEndWidth, mEndHeight, mStartWidth, mStartHeight);
mRotateExitAnimation.restrictDuration(MAX_ANIMATION_DURATION);
mRotateExitAnimation.scaleCurrentDuration(animationScale);
mRotateEnterAnimation.initialize(mEndWidth, mEndHeight, mStartWidth, mStartHeight);
mRotateEnterAnimation.restrictDuration(MAX_ANIMATION_DURATION);
mRotateEnterAnimation.scaleCurrentDuration(animationScale);
if (customRotate) {
mRotateAlphaAnimation.initialize(mEndWidth, mEndHeight, mStartWidth, mStartHeight);
mRotateAlphaAnimation.restrictDuration(MAX_ANIMATION_DURATION);
mRotateAlphaAnimation.scaleCurrentDuration(animationScale);
buildScreenshotAlphaAnimation(animations, finishCallback, mainExecutor);
startDisplayRotation(animations, finishCallback, mainExecutor);
} else {
startDisplayRotation(animations, finishCallback, mainExecutor);
startScreenshotRotationAnimation(animations, finishCallback, mainExecutor);
//startColorAnimation(mTransaction, animationScale);
}
return true;
}
private void startDisplayRotation(@NonNull ArrayList<Animator> animations,
@NonNull Runnable finishCallback, @NonNull ShellExecutor mainExecutor) {
buildSurfaceAnimation(animations, mRotateEnterAnimation, mSurfaceControl, finishCallback,
mTransactionPool, mainExecutor, null /* position */, 0 /* cornerRadius */,
null /* clipRect */);
}
private void startScreenshotRotationAnimation(@NonNull ArrayList<Animator> animations,
@NonNull Runnable finishCallback, @NonNull ShellExecutor mainExecutor) {
buildSurfaceAnimation(animations, mRotateExitAnimation, mAnimLeash, finishCallback,
mTransactionPool, mainExecutor, null /* position */, 0 /* cornerRadius */,
null /* clipRect */);
}
private void buildScreenshotAlphaAnimation(@NonNull ArrayList<Animator> animations,
@NonNull Runnable finishCallback, @NonNull ShellExecutor mainExecutor) {
buildSurfaceAnimation(animations, mRotateAlphaAnimation, mAnimLeash, finishCallback,
mTransactionPool, mainExecutor, null /* position */, 0 /* cornerRadius */,
null /* clipRect */);
}
private void startColorAnimation(float animationScale, @NonNull ShellExecutor animExecutor) {
int colorTransitionMs = mContext.getResources().getInteger(
R.integer.config_screen_rotation_color_transition);
final float[] rgbTmpFloat = new float[3];
final int startColor = Color.rgb(mStartLuma, mStartLuma, mStartLuma);
final int endColor = Color.rgb(mEndLuma, mEndLuma, mEndLuma);
final long duration = colorTransitionMs * (long) animationScale;
final Transaction t = mTransactionPool.acquire();
final ValueAnimator va = ValueAnimator.ofFloat(0f, 1f);
// Animation length is already expected to be scaled.
va.overrideDurationScale(1.0f);
va.setDuration(duration);
va.addUpdateListener(animation -> {
final long currentPlayTime = Math.min(va.getDuration(), va.getCurrentPlayTime());
final float fraction = currentPlayTime / va.getDuration();
applyColor(startColor, endColor, rgbTmpFloat, fraction, mBackColorSurface, t);
});
va.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationCancel(Animator animation) {
applyColor(startColor, endColor, rgbTmpFloat, 1f /* fraction */, mBackColorSurface,
t);
mTransactionPool.release(t);
}
@Override
public void onAnimationEnd(Animator animation) {
applyColor(startColor, endColor, rgbTmpFloat, 1f /* fraction */, mBackColorSurface,
t);
mTransactionPool.release(t);
}
});
animExecutor.execute(va::start);
}
public void kill() {
final Transaction t = mTransactionPool.acquire();
if (mAnimLeash.isValid()) {
t.remove(mAnimLeash);
}
if (mScreenshotLayer != null && mScreenshotLayer.isValid()) {
t.remove(mScreenshotLayer);
}
if (mBackColorSurface != null && mBackColorSurface.isValid()) {
t.remove(mBackColorSurface);
}
t.apply();
mTransactionPool.release(t);
}
private static void applyColor(int startColor, int endColor, float[] rgbFloat,
float fraction, SurfaceControl surface, SurfaceControl.Transaction t) {
final int color = (Integer) ArgbEvaluator.getInstance().evaluate(fraction, startColor,
endColor);
Color middleColor = Color.valueOf(color);
rgbFloat[0] = middleColor.red();
rgbFloat[1] = middleColor.green();
rgbFloat[2] = middleColor.blue();
if (surface.isValid()) {
t.setColor(surface, rgbFloat);
}
t.apply();
}
}