blob: 410a0c53a4921c74a41c7c11c47aa4dd64ac250f [file] [log] [blame]
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.systemui.dreams.complication;
import static com.android.systemui.dreams.complication.dagger.ComplicationModule.COMPLICATIONS_FADE_OUT_DELAY;
import static com.android.systemui.dreams.complication.dagger.ComplicationModule.COMPLICATIONS_RESTORE_TIMEOUT;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import androidx.annotation.Nullable;
import com.android.systemui.complication.Complication;
import com.android.systemui.dagger.qualifiers.Main;
import com.android.systemui.dreams.DreamOverlayStateController;
import com.android.systemui.dreams.touch.DreamOverlayTouchMonitor;
import com.android.systemui.dreams.touch.DreamTouchHandler;
import com.android.systemui.statusbar.phone.StatusBarKeyguardViewManager;
import com.android.systemui.touch.TouchInsetManager;
import com.android.systemui.util.concurrency.DelayableExecutor;
import com.google.common.util.concurrent.ListenableFuture;
import java.util.ArrayDeque;
import java.util.concurrent.ExecutionException;
import javax.inject.Inject;
import javax.inject.Named;
/**
* {@link HideComplicationTouchHandler} is responsible for hiding the overlay complications from
* visibility whenever there is touch interactions outside the overlay. The overlay interaction
* scope includes touches to the complication plus any touch entry region for gestures as specified
* to the {@link DreamOverlayTouchMonitor}.
*
* This {@link DreamTouchHandler} is also responsible for fading in the complications at the end
* of the {@link com.android.systemui.dreams.touch.DreamTouchHandler.TouchSession}.
*/
public class HideComplicationTouchHandler implements DreamTouchHandler {
private static final String TAG = "HideComplicationHandler";
private static final boolean DEBUG = Log.isLoggable(TAG, Log.DEBUG);
private final int mRestoreTimeout;
private final int mFadeOutDelay;
private final StatusBarKeyguardViewManager mStatusBarKeyguardViewManager;
private final DelayableExecutor mExecutor;
private final DreamOverlayStateController mOverlayStateController;
private final TouchInsetManager mTouchInsetManager;
private final Complication.VisibilityController mVisibilityController;
private boolean mHidden = false;
@Nullable
private Runnable mHiddenCallback;
private final ArrayDeque<Runnable> mCancelCallbacks = new ArrayDeque<>();
private final Runnable mRestoreComplications = new Runnable() {
@Override
public void run() {
mVisibilityController.setVisibility(View.VISIBLE);
mHidden = false;
}
};
private final Runnable mHideComplications = new Runnable() {
@Override
public void run() {
if (mOverlayStateController.areExitAnimationsRunning()) {
// Avoid interfering with the exit animations.
return;
}
mVisibilityController.setVisibility(View.INVISIBLE);
mHidden = true;
if (mHiddenCallback != null) {
mHiddenCallback.run();
mHiddenCallback = null;
}
}
};
@Inject
HideComplicationTouchHandler(Complication.VisibilityController visibilityController,
@Named(COMPLICATIONS_RESTORE_TIMEOUT) int restoreTimeout,
@Named(COMPLICATIONS_FADE_OUT_DELAY) int fadeOutDelay,
TouchInsetManager touchInsetManager,
StatusBarKeyguardViewManager statusBarKeyguardViewManager,
@Main DelayableExecutor executor,
DreamOverlayStateController overlayStateController) {
mVisibilityController = visibilityController;
mRestoreTimeout = restoreTimeout;
mFadeOutDelay = fadeOutDelay;
mStatusBarKeyguardViewManager = statusBarKeyguardViewManager;
mTouchInsetManager = touchInsetManager;
mExecutor = executor;
mOverlayStateController = overlayStateController;
}
@Override
public void onSessionStart(TouchSession session) {
if (DEBUG) {
Log.d(TAG, "onSessionStart");
}
final boolean bouncerShowing = mStatusBarKeyguardViewManager.isBouncerShowing();
// If other sessions are interested in this touch, do not fade out elements.
if (session.getActiveSessionCount() > 1 || bouncerShowing
|| mOverlayStateController.areExitAnimationsRunning()) {
if (DEBUG) {
Log.d(TAG, "not fading. Active session count: " + session.getActiveSessionCount()
+ ". Bouncer showing: " + bouncerShowing);
}
session.pop();
return;
}
session.registerInputListener(ev -> {
if (!(ev instanceof MotionEvent)) {
return;
}
final MotionEvent motionEvent = (MotionEvent) ev;
if (motionEvent.getAction() == MotionEvent.ACTION_DOWN) {
if (DEBUG) {
Log.d(TAG, "ACTION_DOWN received");
}
final ListenableFuture<Boolean> touchCheck = mTouchInsetManager
.checkWithinTouchRegion(Math.round(motionEvent.getX()),
Math.round(motionEvent.getY()));
touchCheck.addListener(() -> {
try {
if (!touchCheck.get()) {
// Cancel all pending callbacks.
while (!mCancelCallbacks.isEmpty()) mCancelCallbacks.pop().run();
mCancelCallbacks.add(
mExecutor.executeDelayed(
mHideComplications, mFadeOutDelay));
} else {
// If a touch occurred inside the dream overlay touch insets, do not
// handle the touch.
session.pop();
}
} catch (InterruptedException | ExecutionException exception) {
Log.e(TAG, "could not check TouchInsetManager:" + exception);
}
}, mExecutor);
} else if (motionEvent.getAction() == MotionEvent.ACTION_CANCEL
|| motionEvent.getAction() == MotionEvent.ACTION_UP) {
// End session and initiate delayed reappearance of the complications.
session.pop();
runAfterHidden(() -> mCancelCallbacks.add(
mExecutor.executeDelayed(mRestoreComplications,
mRestoreTimeout)));
}
});
}
/**
* Triggers a runnable after complications have been hidden. Will override any previously set
* runnable currently waiting for hide to happen.
*/
private void runAfterHidden(Runnable runnable) {
mExecutor.execute(() -> {
if (mHidden) {
runnable.run();
} else {
mHiddenCallback = runnable;
}
});
}
}