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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.wm.utils;
import static android.view.Surface.ROTATION_0;
import static android.view.Surface.ROTATION_180;
import static android.view.Surface.ROTATION_270;
import static android.view.Surface.ROTATION_90;
import android.annotation.Dimension;
import android.graphics.Matrix;
import android.view.DisplayInfo;
import android.view.Surface;
import android.view.Surface.Rotation;
public class CoordinateTransforms {
private CoordinateTransforms() {
}
/**
* Sets a matrix such that given a rotation, it transforms physical display
* coordinates to that rotation's logical coordinates.
*
* @param rotation the rotation to which the matrix should transform
* @param out the matrix to be set
*/
public static void transformPhysicalToLogicalCoordinates(@Rotation int rotation,
@Dimension int physicalWidth, @Dimension int physicalHeight, Matrix out) {
switch (rotation) {
case ROTATION_0:
out.reset();
break;
case ROTATION_90:
out.setRotate(270);
out.postTranslate(0, physicalWidth);
break;
case ROTATION_180:
out.setRotate(180);
out.postTranslate(physicalWidth, physicalHeight);
break;
case ROTATION_270:
out.setRotate(90);
out.postTranslate(physicalHeight, 0);
break;
default:
throw new IllegalArgumentException("Unknown rotation: " + rotation);
}
}
/**
* Sets a matrix such that given a rotation, it transforms that rotation's logical coordinates
* to physical coordinates.
*
* @param rotation the rotation to which the matrix should transform
* @param out the matrix to be set
*/
public static void transformLogicalToPhysicalCoordinates(@Rotation int rotation,
@Dimension int physicalWidth, @Dimension int physicalHeight, Matrix out) {
switch (rotation) {
case ROTATION_0:
out.reset();
break;
case ROTATION_90:
out.setRotate(90);
out.preTranslate(0, -physicalWidth);
break;
case ROTATION_180:
out.setRotate(180);
out.preTranslate(-physicalWidth, -physicalHeight);
break;
case ROTATION_270:
out.setRotate(270);
out.preTranslate(-physicalHeight, 0);
break;
default:
throw new IllegalArgumentException("Unknown rotation: " + rotation);
}
}
/**
* Sets a matrix such that given a two rotations, that it transforms coordinates given in the
* old rotation to coordinates that refer to the same physical location in the new rotation.
*
* @param oldRotation the rotation to transform from
* @param newRotation the rotation to transform to
* @param info the display info
* @param out a matrix that will be set to the transform
*/
public static void transformToRotation(@Rotation int oldRotation,
@Rotation int newRotation, DisplayInfo info, Matrix out) {
final boolean flipped = info.rotation == ROTATION_90 || info.rotation == ROTATION_270;
final int h = flipped ? info.logicalWidth : info.logicalHeight;
final int w = flipped ? info.logicalHeight : info.logicalWidth;
final Matrix tmp = new Matrix();
transformLogicalToPhysicalCoordinates(oldRotation, w, h, out);
transformPhysicalToLogicalCoordinates(newRotation, w, h, tmp);
out.postConcat(tmp);
}
/**
* Sets a matrix such that given a two rotations, that it transforms coordinates given in the
* old rotation to coordinates that refer to the same physical location in the new rotation.
*
* @param oldRotation the rotation to transform from
* @param newRotation the rotation to transform to
* @param newWidth the width of the area to transform, in the new rotation
* @param newHeight the height of the area to transform, in the new rotation
* @param out a matrix that will be set to the transform
*/
public static void transformToRotation(@Rotation int oldRotation,
@Rotation int newRotation, int newWidth, int newHeight, Matrix out) {
final boolean flipped = newRotation == ROTATION_90 || newRotation == ROTATION_270;
final int h = flipped ? newWidth : newHeight;
final int w = flipped ? newHeight : newWidth;
final Matrix tmp = new Matrix();
transformLogicalToPhysicalCoordinates(oldRotation, w, h, out);
transformPhysicalToLogicalCoordinates(newRotation, w, h, tmp);
out.postConcat(tmp);
}
/** Computes the matrix that rotates the original w x h by the rotation delta. */
public static void computeRotationMatrix(int rotationDelta, int w, int h, Matrix outMatrix) {
switch (rotationDelta) {
case Surface.ROTATION_0:
outMatrix.reset();
break;
case Surface.ROTATION_90:
outMatrix.setRotate(90);
outMatrix.postTranslate(h, 0);
break;
case Surface.ROTATION_180:
outMatrix.setRotate(180);
outMatrix.postTranslate(w, h);
break;
case Surface.ROTATION_270:
outMatrix.setRotate(270);
outMatrix.postTranslate(0, w);
break;
}
}
}