| /* |
| * Copyright (C) 2023 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.app.animation; |
| |
| import android.graphics.Path; |
| import android.view.animation.AccelerateDecelerateInterpolator; |
| import android.view.animation.AccelerateInterpolator; |
| import android.view.animation.BounceInterpolator; |
| import android.view.animation.DecelerateInterpolator; |
| import android.view.animation.Interpolator; |
| import android.view.animation.LinearInterpolator; |
| import android.view.animation.PathInterpolator; |
| |
| /** |
| * Utility class to receive interpolators from. |
| * |
| * Make sure that changes made to this class are also reflected in {@link InterpolatorsAndroidX}. |
| * Please consider using the androidx dependencies featuring better testability altogether. |
| */ |
| public class Interpolators { |
| |
| /* |
| * ============================================================================================ |
| * Emphasized interpolators. |
| * ============================================================================================ |
| */ |
| |
| /** |
| * The default emphasized interpolator. Used for hero / emphasized movement of content. |
| */ |
| public static final Interpolator EMPHASIZED = createEmphasizedInterpolator(); |
| |
| /** |
| * The accelerated emphasized interpolator. Used for hero / emphasized movement of content that |
| * is disappearing e.g. when moving off screen. |
| */ |
| public static final Interpolator EMPHASIZED_ACCELERATE = new PathInterpolator( |
| 0.3f, 0f, 0.8f, 0.15f); |
| |
| /** |
| * The decelerating emphasized interpolator. Used for hero / emphasized movement of content that |
| * is appearing e.g. when coming from off screen |
| */ |
| public static final Interpolator EMPHASIZED_DECELERATE = new PathInterpolator( |
| 0.05f, 0.7f, 0.1f, 1f); |
| |
| |
| /* |
| * ============================================================================================ |
| * Standard interpolators. |
| * ============================================================================================ |
| */ |
| |
| /** |
| * The standard interpolator that should be used on every normal animation |
| */ |
| public static final Interpolator STANDARD = new PathInterpolator( |
| 0.2f, 0f, 0f, 1f); |
| |
| /** |
| * The standard accelerating interpolator that should be used on every regular movement of |
| * content that is disappearing e.g. when moving off screen. |
| */ |
| public static final Interpolator STANDARD_ACCELERATE = new PathInterpolator( |
| 0.3f, 0f, 1f, 1f); |
| |
| /** |
| * The standard decelerating interpolator that should be used on every regular movement of |
| * content that is appearing e.g. when coming from off screen. |
| */ |
| public static final Interpolator STANDARD_DECELERATE = new PathInterpolator( |
| 0f, 0f, 0f, 1f); |
| |
| /* |
| * ============================================================================================ |
| * Legacy |
| * ============================================================================================ |
| */ |
| |
| /** |
| * The default legacy interpolator as defined in Material 1. Also known as FAST_OUT_SLOW_IN. |
| */ |
| public static final Interpolator LEGACY = new PathInterpolator(0.4f, 0f, 0.2f, 1f); |
| |
| /** |
| * The default legacy accelerating interpolator as defined in Material 1. |
| * Also known as FAST_OUT_LINEAR_IN. |
| */ |
| public static final Interpolator LEGACY_ACCELERATE = new PathInterpolator(0.4f, 0f, 1f, 1f); |
| |
| /** |
| * The default legacy decelerating interpolator as defined in Material 1. |
| * Also known as LINEAR_OUT_SLOW_IN. |
| */ |
| public static final Interpolator LEGACY_DECELERATE = new PathInterpolator(0f, 0f, 0.2f, 1f); |
| |
| /** |
| * Linear interpolator. Often used if the interpolator is for different properties who need |
| * different interpolations. |
| */ |
| public static final Interpolator LINEAR = new LinearInterpolator(); |
| |
| /* |
| * ============================================================================================ |
| * Custom interpolators |
| * ============================================================================================ |
| */ |
| |
| public static final Interpolator FAST_OUT_SLOW_IN = LEGACY; |
| public static final Interpolator FAST_OUT_LINEAR_IN = LEGACY_ACCELERATE; |
| public static final Interpolator LINEAR_OUT_SLOW_IN = LEGACY_DECELERATE; |
| |
| /** |
| * Like {@link #FAST_OUT_SLOW_IN}, but used in case the animation is played in reverse (i.e. t |
| * goes from 1 to 0 instead of 0 to 1). |
| */ |
| public static final Interpolator FAST_OUT_SLOW_IN_REVERSE = |
| new PathInterpolator(0.8f, 0f, 0.6f, 1f); |
| public static final Interpolator SLOW_OUT_LINEAR_IN = new PathInterpolator(0.8f, 0f, 1f, 1f); |
| public static final Interpolator ALPHA_IN = new PathInterpolator(0.4f, 0f, 1f, 1f); |
| public static final Interpolator ALPHA_OUT = new PathInterpolator(0f, 0f, 0.8f, 1f); |
| public static final Interpolator ACCELERATE = new AccelerateInterpolator(); |
| public static final Interpolator ACCELERATE_DECELERATE = new AccelerateDecelerateInterpolator(); |
| public static final Interpolator DECELERATE_QUINT = new DecelerateInterpolator(2.5f); |
| public static final Interpolator CUSTOM_40_40 = new PathInterpolator(0.4f, 0f, 0.6f, 1f); |
| public static final Interpolator ICON_OVERSHOT = new PathInterpolator(0.4f, 0f, 0.2f, 1.4f); |
| public static final Interpolator ICON_OVERSHOT_LESS = new PathInterpolator(0.4f, 0f, 0.2f, |
| 1.1f); |
| public static final Interpolator PANEL_CLOSE_ACCELERATED = new PathInterpolator(0.3f, 0, 0.5f, |
| 1); |
| public static final Interpolator BOUNCE = new BounceInterpolator(); |
| /** |
| * For state transitions on the control panel that lives in GlobalActions. |
| */ |
| public static final Interpolator CONTROL_STATE = new PathInterpolator(0.4f, 0f, 0.2f, |
| 1.0f); |
| |
| /** |
| * Interpolator to be used when animating a move based on a click. Pair with enough duration. |
| */ |
| public static final Interpolator TOUCH_RESPONSE = |
| new PathInterpolator(0.3f, 0f, 0.1f, 1f); |
| |
| /** |
| * Like {@link #TOUCH_RESPONSE}, but used in case the animation is played in reverse (i.e. t |
| * goes from 1 to 0 instead of 0 to 1). |
| */ |
| public static final Interpolator TOUCH_RESPONSE_REVERSE = |
| new PathInterpolator(0.9f, 0f, 0.7f, 1f); |
| |
| /* |
| * ============================================================================================ |
| * Functions / Utilities |
| * ============================================================================================ |
| */ |
| |
| /** |
| * Calculate the amount of overshoot using an exponential falloff function with desired |
| * properties, where the overshoot smoothly transitions at the 1.0f boundary into the |
| * overshoot, retaining its acceleration. |
| * |
| * @param progress a progress value going from 0 to 1 |
| * @param overshootAmount the amount > 0 of overshoot desired. A value of 0.1 means the max |
| * value of the overall progress will be at 1.1. |
| * @param overshootStart the point in (0,1] where the result should reach 1 |
| * @return the interpolated overshoot |
| */ |
| public static float getOvershootInterpolation(float progress, float overshootAmount, |
| float overshootStart) { |
| if (overshootAmount == 0.0f || overshootStart == 0.0f) { |
| throw new IllegalArgumentException("Invalid values for overshoot"); |
| } |
| float b = MathUtils.log((overshootAmount + 1) / (overshootAmount)) / overshootStart; |
| return MathUtils.max(0.0f, |
| (float) (1.0f - Math.exp(-b * progress)) * (overshootAmount + 1.0f)); |
| } |
| |
| /** |
| * Similar to {@link #getOvershootInterpolation(float, float, float)} but the overshoot |
| * starts immediately here, instead of first having a section of non-overshooting |
| * |
| * @param progress a progress value going from 0 to 1 |
| */ |
| public static float getOvershootInterpolation(float progress) { |
| return MathUtils.max(0.0f, (float) (1.0f - Math.exp(-4 * progress))); |
| } |
| |
| // Create the default emphasized interpolator |
| private static PathInterpolator createEmphasizedInterpolator() { |
| Path path = new Path(); |
| // Doing the same as fast_out_extra_slow_in |
| path.moveTo(0f, 0f); |
| path.cubicTo(0.05f, 0f, 0.133333f, 0.06f, 0.166666f, 0.4f); |
| path.cubicTo(0.208333f, 0.82f, 0.25f, 1f, 1f, 1f); |
| return new PathInterpolator(path); |
| } |
| } |